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	<id>https://wikivg.fentanylsolutions.org/index.php?action=history&amp;feed=atom&amp;title=Texture_Basics</id>
	<title>Texture Basics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wikivg.fentanylsolutions.org/index.php?action=history&amp;feed=atom&amp;title=Texture_Basics"/>
	<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;action=history"/>
	<updated>2026-05-06T16:36:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=57111&amp;oldid=prev</id>
		<title>imported&gt;FreohrWeohnataKausta: Added description of what AO is. (Shadows baked onto texture)</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=57111&amp;oldid=prev"/>
		<updated>2022-02-03T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Added description of what AO is. (Shadows baked onto texture)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:05, 3 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;FreohrWeohnataKausta</name></author>
	</entry>
	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=30889&amp;oldid=prev</id>
		<title>imported&gt;FreohrWeohnataKausta: Added description of what AO is. (Shadows baked onto texture)</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=30889&amp;oldid=prev"/>
		<updated>2022-02-03T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Added description of what AO is. (Shadows baked onto texture)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:05, 3 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;FreohrWeohnataKausta</name></author>
	</entry>
	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=27889&amp;oldid=prev</id>
		<title>imported&gt;FreohrWeohnataKausta: Added description of what AO is. (Shadows baked onto texture)</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=27889&amp;oldid=prev"/>
		<updated>2022-02-03T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Added description of what AO is. (Shadows baked onto texture)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:05, 3 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Diffuse: This is the &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; of the material. Early games, such as for the Nintendo 64, only had color maps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Diffuse: This is the &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; of the material. Early games, such as for the Nintendo 64, only had color maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Albedo: Very similar to diffuse, but with all the shadows and highlights removed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Albedo: Very similar to diffuse, but with all the shadows and highlights removed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Ambient Occlusion (AO): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Ambient Occlusion (AO): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadows baked onto the texture. Often used in tandem with Albedo.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Normal or Bump: For small to medium size &amp;#039;&amp;#039;bumps&amp;#039;&amp;#039; (fake geometry)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Normal or Bump: For small to medium size &amp;#039;&amp;#039;bumps&amp;#039;&amp;#039; (fake geometry)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Displacement: Textures for actually deforming the mesh&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Displacement: Textures for actually deforming the mesh&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;FreohrWeohnataKausta</name></author>
	</entry>
	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=57110&amp;oldid=prev</id>
		<title>imported&gt;Tenry: Created page with &quot;A texture is very similar to a Sprite Basics. It&#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=57110&amp;oldid=prev"/>
		<updated>2021-11-16T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A texture is very similar to a &lt;a href=&quot;/index.php/Sprite_Basics&quot; title=&quot;Sprite Basics&quot;&gt;Sprite Basics&lt;/a&gt;. It&amp;#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 16 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Tenry</name></author>
	</entry>
	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=30888&amp;oldid=prev</id>
		<title>imported&gt;Tenry: Created page with &quot;A texture is very similar to a Sprite Basics. It&#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=30888&amp;oldid=prev"/>
		<updated>2021-11-16T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A texture is very similar to a &lt;a href=&quot;/index.php/Sprite_Basics&quot; title=&quot;Sprite Basics&quot;&gt;Sprite Basics&lt;/a&gt;. It&amp;#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 16 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Tenry</name></author>
	</entry>
	<entry>
		<id>https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=27888&amp;oldid=prev</id>
		<title>imported&gt;Tenry: Created page with &quot;A texture is very similar to a Sprite Basics. It&#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wikivg.fentanylsolutions.org/index.php?title=Texture_Basics&amp;diff=27888&amp;oldid=prev"/>
		<updated>2021-11-16T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A texture is very similar to a &lt;a href=&quot;/index.php/Sprite_Basics&quot; title=&quot;Sprite Basics&quot;&gt;Sprite Basics&lt;/a&gt;. It&amp;#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A texture is very similar to a [[Sprite Basics]]. It&amp;#039;s a two dimensional image of pixels, most commonly an image of RGB(A) pixels like on any digital image or photo. Unlike sprites, textures are used to give 3D geometry colors, fake depth (normal), fake shadows (ambient occlusion) and more.&lt;br /&gt;
&lt;br /&gt;
On modern games (started around 2000) games started to use not only color information (RGBA) on textures but also additional information for rendering additional effects, such as [https://en.wikipedia.org/wiki/Normal_mapping normal maps] to fake additional geometry that&amp;#039;s technically not there on the model. Each of these maps (color, normal and more) are usually found as separated images, for example &amp;#039;&amp;#039;color.png&amp;#039;&amp;#039; and &amp;#039;&amp;#039;normal.png&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Usually a texture&amp;#039;s width and height is an exponent of 2 (commonly 16, 32 or 64 for early 3D games) and are often in square format (e.g. 32x32 pixels).&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, modern games often have several textures (maps) for a material. This is a non-exhaustive overview of common maps and possible names:&lt;br /&gt;
&lt;br /&gt;
; Diffuse: This is the &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; of the material. Early games, such as for the Nintendo 64, only had color maps.&lt;br /&gt;
; Albedo: Very similar to diffuse, but with all the shadows and highlights removed&lt;br /&gt;
; Ambient Occlusion (AO): ?&lt;br /&gt;
; Normal or Bump: For small to medium size &amp;#039;&amp;#039;bumps&amp;#039;&amp;#039; (fake geometry)&lt;br /&gt;
; Displacement: Textures for actually deforming the mesh&lt;br /&gt;
; Reflection or Specularity: This is only used in non-[https://en.wikipedia.org/wiki/Physically_based_rendering PBR] (physically based rendering) specular workflows. It states where the reflection should and should not appear. For PBR workflows, prefer a Gloss/Roughness map.&lt;br /&gt;
; Gloss or Roughness: This is used in [https://en.wikipedia.org/wiki/Physically_based_rendering PBR] shaders. It controls the sharpness of the reflections and should be plugged into a Gloss or Roughness input. The terms Gloss and Roughness are interchangeable - they are simply inverts of each other.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [https://help.poliigon.com/en/articles/1712652-what-are-the-different-texture-maps-for What are different texture maps for?] on poliigon.com&lt;/div&gt;</summary>
		<author><name>imported&gt;Tenry</name></author>
	</entry>
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