OBJ: Revision history

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17 August 2014

  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes 0 No edit summary
  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes 0 No edit summary
  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes 0 No edit summary
  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes 0 No edit summary
  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes 0 No edit summary
  • curprev 12:5812:58, 17 August 2014imported>Maver1k XVIIm 2,978 bytes +53 No edit summary
  • curprev 03:5903:59, 17 August 2014imported>Peardianm 2,925 bytes 0 template doesn't exist yet but still
  • curprev 03:5903:59, 17 August 2014imported>Peardianm 2,925 bytes 0 template doesn't exist yet but still
  • curprev 03:5903:59, 17 August 2014imported>Peardianm 2,925 bytes 0 template doesn't exist yet but still
  • curprev 03:5903:59, 17 August 2014imported>Peardianm 2,925 bytes +1 template doesn't exist yet but still
  • curprev 03:5803:58, 17 August 2014imported>Peardian 2,924 bytes 0 Created page with "Wavefront's '''''OBJ''''' (.obj) is a very common 3D model format and one of the oldest still in use today. It does not support rigging, and materials are defined in an extern..."
  • curprev 03:5803:58, 17 August 2014imported>Peardian 2,924 bytes 0 Created page with "Wavefront's '''''OBJ''''' (.obj) is a very common 3D model format and one of the oldest still in use today. It does not support rigging, and materials are defined in an extern..."
  • curprev 03:5803:58, 17 August 2014imported>Peardian 2,924 bytes 0 Created page with "Wavefront's '''''OBJ''''' (.obj) is a very common 3D model format and one of the oldest still in use today. It does not support rigging, and materials are defined in an extern..."
  • curprev 03:5803:58, 17 August 2014imported>Peardian 2,924 bytes +2,924 Created page with "Wavefront's '''''OBJ''''' (.obj) is a very common 3D model format and one of the oldest still in use today. It does not support rigging, and materials are defined in an extern..."