Super Monkey Ball 2: Difference between revisions

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| developer=    Amusement Vision
| developer=    Amusement Vision
| publisher=    Sega
| publisher=    Sega
| systems=     [[:Category:GameCube Games| GameCube]]
| system=       GameCube
}}
}}
'''''Super Monkey Ball 2''''' is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console.
'''''Super Monkey Ball 2''''' is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console.

Latest revision as of 15:54, 24 February 2023

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{{#ifexist: Checklist:Super Monkey Ball 2 | This game has a checklist for ripping.
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Super Monkey Ball 2 is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console.

File Formats

  • .samp/.sdir (Sound)
  • .gma (Model package)
  • .tpl (Textures/sprites package)
  • .lz (Stage data)

Ripping Tutorials

Textures/Models/Sprites

GX Model Viewer works with this game, because F-Zero GX and Super Monkey Ball/Super Monkey Ball 2 use the same engine. This program exports .gma and .tpl files as .obj, .mtl, and .png files.

Sounds

The sound banks can be found in \snd\mkb. They can be extracted with MusyX-Extract, and played in foobar2000 with the vgmstream plugin.

VG Resource Pages