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[[File:Hyperscan.jpg|frameless|right]]
[[File:Hyperscan.jpg|frameless|right]]
The '''HyperScan''' is a console created by Mattel.
The '''HyperScan''' is a console created by Mattel and was released on October 23, 2006.


The console utilized a RFID scanner to load characters from special "cards" that were sold as separate booster pack. Despite its anticipated success, the Hyperscan received a lot of negative feedback for its lack of performance.
The console utilized an radio-frequency identification (RFID) scanner to load characters from special "cards" that were sold as separate booster packs. Despite its anticipated success, the HyperScan received a lot of negative feedback for its lack of performance and the quality of the games released for it. The console ultimately only received five games (three platformers and two fighting games, three of which were ''Marvel'' licenses) before it was discontinued.


==Emulation==
==Emulation==
Currently, no completed emulators exist for the console, due to the idea of attempting to implement an RFID scanner to load character cards required to beat certain levels of each game.
Currently, no completed emulators exist for the console due to the idea of attempting to implement an RFID scanner to load character cards required to unlock characters and functions or play and/or beat certain levels of each game.
 
{{Consoles}}
[[Category:Consoles]]

Latest revision as of 00:56, 23 March 2023

The HyperScan is a console created by Mattel and was released on October 23, 2006.

The console utilized an radio-frequency identification (RFID) scanner to load characters from special "cards" that were sold as separate booster packs. Despite its anticipated success, the HyperScan received a lot of negative feedback for its lack of performance and the quality of the games released for it. The console ultimately only received five games (three platformers and two fighting games, three of which were Marvel licenses) before it was discontinued.

Emulation

Currently, no completed emulators exist for the console due to the idea of attempting to implement an RFID scanner to load character cards required to unlock characters and functions or play and/or beat certain levels of each game.

{{ #if: 2nd Generation | | }}{{ #if: 3rd Generation | | }}{{ #if: 4th Generation | | }}{{ #if: 5th Generation | | }}{{ #if: 6th Generation | | }}{{ #if: 7th Generation | | }}{{ #if: 8th Generation | | }}{{ #if: 9th Generation | | }}{{ #if: Computers | | }}{{ #if: Handhelds | | }}{{ #if: Other | | }}