Sonic Rush: Difference between revisions
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'''''Sonic Rush''''' is a 2005 platform video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan. It is a 2D platform game, similar to earlier games in the series as well as later ones like Sonic Advance. Levels in the game are side-scrolling and displayed using both of the DS's screens. However, boss battles, the main characters, and a special stage are rendered in 3D, creating a 2.5D effect. The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points. | '''''Sonic Rush''''' is a 2005 platform video game developed by Sonic Team and Dimps for the [[Nintendo DS]] as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan. It is a 2D platform game, similar to earlier games in the series as well as later ones like Sonic Advance. Levels in the game are side-scrolling and displayed using both of the DS's screens. However, boss battles, the main characters, and a special stage are rendered in 3D, creating a 2.5D effect. The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points. | ||
Sonic Rush Adventure and Sonic Colors (DS) would later be made on the same engine. | Sonic Rush Adventure and Sonic Colors (DS) would later be made on the same engine. | ||
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==Tileset Information== | ==Tileset Information== | ||
The following is taken from #READ ME FIRST#.txt in Techokami's tileset rips such as [https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/25412/ Leaf Storm]. The ''rush_levelrip.phps'' link leads to a 404. | The following is taken from #READ ME FIRST#.txt in Techokami's tileset rips such as [https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/25412/ Leaf Storm]. The ''rush_levelrip.phps'' link leads to a 404, but can also be found '''[https://github.com/Techokami/RandomCrappage/tree/master/PHP here]'''. | ||
<blockquote><poem> | <blockquote><poem> | ||
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==More Information== | ==More Information== | ||
* [https://forums.sonicretro.org/index.php?threads/so-i-made-something-that-renders-sonic-rush-level-maps.23725/ So I made something that renders Sonic Rush level maps] | |||
* https://github.com/NotKit/sonic-rush-tools | * https://github.com/NotKit/sonic-rush-tools | ||
* http://info.sonicretro.org/Sonic_Rush/Technical_information | * http://info.sonicretro.org/Sonic_Rush/Technical_information | ||
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* [https://www.textures-resource.com/ds_dsi/sonicrush/ The Textures Resource] | * [https://www.textures-resource.com/ds_dsi/sonicrush/ The Textures Resource] | ||
* [https://www.sounds-resource.comp/ds_dsi/sonicrush/ The Sounds Resource] | * [https://www.sounds-resource.comp/ds_dsi/sonicrush/ The Sounds Resource] | ||
[[Category:Nintendo DS Games]] | |||
Latest revision as of 03:54, 7 March 2023
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Sonic Rush is a 2005 platform video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan. It is a 2D platform game, similar to earlier games in the series as well as later ones like Sonic Advance. Levels in the game are side-scrolling and displayed using both of the DS's screens. However, boss battles, the main characters, and a special stage are rendered in 3D, creating a 2.5D effect. The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points.
Sonic Rush Adventure and Sonic Colors (DS) would later be made on the same engine.
File Formats
- .narc/.bb (Archive)
- .nsbmd (Models)
- .bin/.bac (Textures/Sprites)
- .sdat (Sounds)
Sprite Ripping
Try this tutorial by Chor64.
Tileset Information
The following is taken from #READ ME FIRST#.txt in Techokami's tileset rips such as Leaf Storm. The rush_levelrip.phps link leads to a 404, but can also be found here.
<poem>
SONIC RUSH AND SONIC RUSH ADVENTURE LEVEL RIP
1) CREDITS The tilesets contained within were originally created by SEGA and Dimps. The rip was created via an automated process by Techokami, with information and help from JoseTB & Retriever II.
If you use the contents of this package, you must give credit to SEGA, Dimps, and Techokami.
If you did not download this tileset from the following domains: http://holenet.info/ http://www.spriters-resource.com/ http://www.sonicfangameshq.com/ http://www.themfz.com/ then you should immediately start yelling at the webmaster for mirroring this file without permission. PROTIP: If you ask first, I'll almost always say yes!
2) THE RIPPING PROCESS Sonic Rush levels are stored in the ROM filesystem as .NARC (Nintendo/Nitro Archive) files. Inside the archive are several files, all LZ77 compressed, that contain the pallete, tile, and block data. Once decompressed, the files were fed into a modified version of my Sonic Advance level ripper, generating individual PNG files. The script is available under a BSD license (e.g. do whatever you want, but give credit) from holenet.info at the following location: http://holenet.info/rush_levelrip.phps
For more information, please read the thread on Sonic Retro: http://forums.sonicretro.org/index.php?showtopic=16629
3) EXPLANATION OF TILESET Due to a limitation on the DS graphical system, you cannot have tile priority, only layer priority. In order to have parts of the level appear in front of Sonic, it is formed by combining layers BG2 (bottom) and BG3 (top) with the Object layer in between.
The levels are built from 64x64 pixel blocks. Do NOT alter their dimensions or they will NOT work correctly!
The background itself is completely separate from the block and tile data, so they have not been ripped. They will not be ripped. DO NOT ASK FOR BACKGROUND RIPS.
4) CONTACT DO NOT ASK FOR BACKGROUND RIPS. DO NOT ASK FOR LEVEL EDITING INSTRUCTIONS. DO NOT ASK FOR THINGS TO BE RIPPED. DO NOT ASK HOW I RIPPED THIS. DO NOT ASK HOW TO HACK ROMS. DO NOT ASK HOW TO WRITE PHP CODE. Email: techokami [AT] gdarcade [D0T] taloncrossing [D0T] com
5) GREETS JoseTB, Retriever II, Ainsworth, The Kins, Shadsy, the Something Awful goons, Tweaker, Scarred Sun, drx, phugolz, Sazpaimon, Coburn64, MatthewPZC, Naoshi, and all the staff at: -Mario Fan Games Galaxy -Metroid: Fan Mission -XCulT -Sonic Retro -Goshi-Dan's Arcade -The Spriter's Resource -SMW Central
6) THE END Enjoy the tilesets. -Techokami
</poem>
More Information
- So I made something that renders Sonic Rush level maps
- https://github.com/NotKit/sonic-rush-tools
- http://info.sonicretro.org/Sonic_Rush/Technical_information
