TiledGGD: Difference between revisions

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imported>AFruitaday!
(added super nintendo, playstation 1, and playstation portable.)
imported>Yawackhary
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*[[Nintendo DS]]
*[[Nintendo DS]]
*[[PC]]
*[[PC]]
*[[Playstation]]
*[[PlayStation]]
*[[PlayStation 2]]
*[[PlayStation 2]]
*[[Playstation Portable]]
*[[PlayStation Portable]]
*[[Sega Genesis]] - Can be used to rip games such as Outlander (driving stages)
*[[Sega Genesis]] - Can be used to rip games such as Outlander (driving stages)
*[[Sega Saturn]] - When using savestates from Yabause/Yaba Sanshiro.
*[[Sega Saturn]] - When using savestates from Yabause/Yaba Sanshiro.
*[[Super Nintendo Entertainment System]] - Palette and Mode-7 effects only
*[[Super Nintendo Entertainment System]] - Palette and Mode-7 effects only
*[[Virtual Boy]] - Some games such as Golf/T&E Golf


{{Ripping Applications}}
{{Ripping Applications}}


[[Category:Ripping Tools]]
[[Category:Ripping Tools]]

Latest revision as of 17:18, 14 May 2024

TiledGGD is a modded and an English translated version of GGD done by Barubary. GGD is a Japanese sprite ripping tool that while has a steeper difficulty curve when compared to Tile Molester or YY-CHR, it can be used to rip from games that the others could not providing that they are not compressed.

There is a forked version called TiledGGD (PE) done by puggsoy that fixes a few issues that the program has such as endian mixup. You can get it here: https://github.com/puggsoy/tiledggd-pe-/releases

Supported Systems

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