Data Types: Difference between revisions

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All types in Java (and as such Minecraft) are [http://en.wikipedia.org/wiki/Endianness#Big-endian big-endian], that is, the most significant byte comes first. The majority of everyday computers are little endian, and using most programming languages will require converting big endian values to little endian.
#REDIRECT [[Data types]]
 
These data formats are identical to those provided by the Java classes [http://download.oracle.com/javase/1.4.2/docs/api/java/io/DataInputStream.html DataInputStream] and [http://download.oracle.com/javase/1.4.2/docs/api/java/io/DataOutputStream.html DataOutputStream].
 
{| class="wikitable"
|- class="row0"
| class="col0" |
! class="col1" | Size
! class="col2" | Range
! class="col3" | Notes
|- class="row1"
! class="col0 centeralign" | byte
| class="col1 centeralign" | 1
| class="col2" | -128 to 127
| class="col3" | Signed, two's complement
|- class="row2"
! class="col0 centeralign" | short
| class="col1 centeralign" | 2
| class="col2" | -32768 to 32767
| class="col3" | Signed, two's complement
|- class="row3"
! class="col0 centeralign" | int
| class="col1 centeralign" | 4
| class="col2" | -2147483648 to 2147483647
| class="col3" | Signed, two's complement
|- class="row4"
! class="col0 centeralign" | long
| class="col1 centeralign" | 8
| class="col2" | -9223372036854775808 to 9223372036854775807
| class="col3" | Signed, two's complement
|- class="row5"
! class="col0 centeralign" | float
| class="col1 centeralign" | 4
| class="col2" |
See [http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#4.2.3 this]
| class="col3" | Single-precision 32-bit IEEE 754 floating point
|- class="row6"
! class="col0 centeralign" | double
| class="col1 centeralign" | 8
| class="col2" |
See [http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#4.2.3 this]
| class="col3" | Double-precision 64-bit IEEE 754 floating point
|- class="row7"
! class="col0 centeralign" | string
| class="col1 centeralign" | ≥ 2 <br />≤ 240
| class="col2" | N/A
| class="col3" | [http://en.wikipedia.org/wiki/UTF-16/UCS-2 UCS-2] string, big-endian. Prefixed by a short containing the length of the string in characters. UCS-2 consists of 16-bit words, each of which represent a Unicode code point between U+0000 and U+FFFF inclusive.
|- class="row8"
! class="col0 centeralign" | bool
| class="col1 centeralign" | 1
| class="col2" | 0 or 1
| class="col3" | Value can be either True (0x01) or False (0x00)
|- class="row9"
! class="col0 centeralign" | metadata
| class="col1 centeralign" | Varies
| class="col2" | See [[Entities#Entity_Metadata_Format|this]]
| class="Col3" |
|}
 
Some data may be stored as an "absolute integer", which is a more precise kind of integer, and a less precise kind of double.  The conversion from double to absolute integer is like so:
 
abs_int = (int)double * 32;
 
And back again:
 
double = (double)abs_int / 32;
 
[[Category:Protocol Details]]
[[Category:Minecraft Beta]]

Latest revision as of 07:39, 7 December 2015

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