Alpha Map Format: Difference between revisions
imported>Agenthh (→Chunks) |
imported>MAD (Add some level.dat fields.) |
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The level is a file called "level.dat" in the root of the world. | The level is a file called "level.dat" in the root of the world. | ||
{| class="wikitable" | |||
! Name || Type || Description | |||
|- | |||
| Data || Compound || General level data | |||
{| class="wikitable" | |||
! Name || Type || Description | |||
|- | |||
| RandomSeed || Long || The seed of the world, which is used to generate new geometry. | |||
|- | |||
| SpawnX || Int || The X coordinate of the default spawn point | |||
|- | |||
| SpawnY || Int || The Y coordinate of the default spawn point | |||
|- | |||
| SpawnZ || Int || The Z coordinate of the default spawn point | |||
|} | |||
|} | |||
= Chunks = | = Chunks = | ||
Revision as of 01:16, 15 December 2010
Alpha worlds consist of several files, all held together in one folder under a very rigid directory structure.
Level
The level is a file called "level.dat" in the root of the world.
| Name | Type | Description | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Data | Compound | General level data
|
Chunks
Chunks are stored in folders inside the world corresponding to their coordinates in base-36. The path is "<base-36-x-63>/<base-36-z-63>/c.<base-36-x>.<base-36-z>.dat", where <base-36-x-63> is the base-36 representation of the X coordinate of the chunk AND'd bitwise with 63.
For example, if we have the chunk coordinate (39, -13), we end up with the path 13/1f/c.13.-d.dat
The main world is stored in the root directory of the world. The Nether is stored in the "DIM-1" folder in the root and uses the same chunk folder system.
The Base-36 Algorithm
To retrieve the base-36 representation of a number, use the digits "0123456789abcdefghijklmnopqrstuvwxyz", and prefix the result with a hyphen ("-") if the number is negative.
Example code in Python, from Beta:
def base36(i):
"""
Return the string representation of i in base 36, using lowercase letters.
"""
letters = "0123456789abcdefghijklmnopqrstuvwxyz"
if i < 0:
i = -i
signed = True
elif i == 0:
return "0"
else:
signed = False
s = ""
while i:
i, digit = divmod(i, 36)
s = letters[digit] + s
if signed:
s = "-" + s
return s
Players
Persistent data for players is stored in a folder called "players". Each player has a file called "<username>.dat".
| Name | Type | Description |
|---|---|---|
| Pos | List of 3 doubles | X, Y, and Z coordinates of the player position, in pixel coordinates |
| Rotation | List of 2 doubles | Yaw and pitch of the player, in degrees |
Map Generation
There are several approaches to map generation.
Noise
Two-dimensional noise functions can be used to provide a terrain height at certain coordinates.