Pocket Edition Login: Difference between revisions
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imported>Gurun (Created page with "== Normal Login Sequence == C = Client S = Server B = Broadcast === Server searching === #'''C->B''' <code>0x01</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS #'''S->C''' <co...") |
imported>Gurun (Created page with "== Normal Login Sequence == C = Client S = Server B = Broadcast === Server searching === #'''C->B''' <code>0x01</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS #'''S->C''' <co...") |
(No difference)
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Revision as of 13:36, 26 September 2014
Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B
0x01ID_UNCONNECTED_PING_OPEN_CONNECTIONS - S->C
0x1CID_UNCONNECTED_PONG
Connecting a server
- C->S
0x05ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) - S->C
0x06ID_OPEN_CONNECTION_REPLY_1 - C->S
0x07ID_OPEN_CONNECTION_REQUEST_2 - S->C
0x08ID_OPEN_CONNECTION_REPLY_2 - C->S
0x09DATA ClientConnect - S->C
0x10DATA ServerHandshake - C->S
0x13DATA ClientHandshake - C->S
0x82DATA Login (sends username) - S->C
0x83DATA LoginStatus - S->C
0x87DATA StartGame (send seed and spawn position) - C Generates base map with seed
- C->S
0x84DATA Ready (client spawns)