God of War III: Difference between revisions

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imported>Maver1k XVII
(Created page with "{{Gameinfo | title= God of War III | developer= SCE Santa Monica Studio | publisher= Sony | system= PlayStation 3 }} '''''God of War III''''' is a third-per...")
 
imported>Maver1k XVII
(Created page with "{{Gameinfo | title= God of War III | developer= SCE Santa Monica Studio | publisher= Sony | system= PlayStation 3 }} '''''God of War III''''' is a third-per...")
(No difference)

Revision as of 07:57, 11 August 2014

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{{#ifexist: Checklist:God of War III | This game has a checklist for ripping.
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God of War III is a third-person action-adventure game loosely based on Greek mythology. It was developed by SCE Santa Monica Studio for PlayStation 3 and released in 2010.

File Formats

  • .WAD - Model/Animation/Texture container
  • .TS - Merged textures
  • .DDS - Textures

WAD

In God of War III .WAD files contain model, animation, texture and presumably sound data.

Some textures are fully stored in the WAD files, but in most cases the main texture is in .TS file while the DDS header and mip-maps are stored in the WAD. The offset to the texture in TS file is 16 bytes before the start of DDS header (DDS header starts with 0x44445320 "DDS ").

Models are usually diveded in several pieces. Every piece has an array of vertex coordinates and an array of UV coordinates. Vertexes are connected using triangle strip algorythms.

TS

TS file consists of a number of headerless DDS textures merged together. It is impossible to determine where one texture ends and another begins without the WAD file, where the offsets are stored. The only other way is to manually do that using tools like Texture Finder, but it is time consuming and inefficient.

Ripping Tutorials

Texture extraction

Will be added as soon as I'll find my silly script --Maver1k XVII (talk) 03:57, 11 August 2014 (EDT)

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