Pre-release protocol: Difference between revisions

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imported>Pokechu22
(1.15-pre6, no changes)
imported>Pokechu22
(1.15-pre6, no changes)
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Revision as of 16:02, 6 December 2019

This page documents the changes from the last stable Minecraft release (currently 1.14.4, protocol 498) to the current pre-release (currently 1.15-pre6, protocol 571). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake added Current }} removed unchanged | (unchanged) | Pre }} }}
Play clientbound
0x03 Spawn Mob added Current }} removed unchanged | (unchanged) | Pre }} }}
0x05 Spawn Player added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5C}}{{#if:0x08|{{#if:0x5C| }}0x08}} Acknowledge Player Digging added Current }} removed unchanged | (unchanged) | Pre }} }}
0x08}}{{#if:0x09|{{#if:0x08| }}0x09}} Block Break Animation added Current }} removed unchanged | (unchanged) | Pre }} }}
0x09}}{{#if:0x0A|{{#if:0x09| }}0x0A}} Update Block Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0A}}{{#if:0x0B|{{#if:0x0A| }}0x0B}} Block Action added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0B}}{{#if:0x0C|{{#if:0x0B| }}0x0C}} Block Change added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0C}}{{#if:0x0D|{{#if:0x0C| }}0x0D}} Boss Bar added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0D}}{{#if:0x0E|{{#if:0x0D| }}0x0E}} Server Difficulty added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0E}}{{#if:0x0F|{{#if:0x0E| }}0x0F}} Chat Message (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0F}}{{#if:0x10|{{#if:0x0F| }}0x10}} Multi Block Change added Current }} removed unchanged | (unchanged) | Pre }} }}
0x10}}{{#if:0x11|{{#if:0x10| }}0x11}} Tab-Complete (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x11}}{{#if:0x12|{{#if:0x11| }}0x12}} Declare Commands added Current }} removed unchanged | (unchanged) | Pre }} }}
0x12}}{{#if:0x13|{{#if:0x12| }}0x13}} Confirm Transaction (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x13}}{{#if:0x14|{{#if:0x13| }}0x14}} Close Window (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x14}}{{#if:0x15|{{#if:0x14| }}0x15}} Window Items added Current }} removed unchanged | (unchanged) | Pre }} }}
0x15}}{{#if:0x16|{{#if:0x15| }}0x16}} Window Property added Current }} removed unchanged | (unchanged) | Pre }} }}
0x16}}{{#if:0x17|{{#if:0x16| }}0x17}} Set Slot added Current }} removed unchanged | (unchanged) | Pre }} }}
0x17}}{{#if:0x18|{{#if:0x17| }}0x18}} Set Cooldown added Current }} removed unchanged | (unchanged) | Pre }} }}
0x18}}{{#if:0x19|{{#if:0x18| }}0x19}} Plugin Message (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x19}}{{#if:0x1A|{{#if:0x19| }}0x1A}} Named Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1A}}{{#if:0x1B|{{#if:0x1A| }}0x1B}} Disconnect (play) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1B}}{{#if:0x1C|{{#if:0x1B| }}0x1C}} Entity Status added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1C}}{{#if:0x1D|{{#if:0x1C| }}0x1D}} Explosion added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1D}}{{#if:0x1E|{{#if:0x1D| }}0x1E}} Unload Chunk added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1E}}{{#if:0x1F|{{#if:0x1E| }}0x1F}} Change Game State added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1F}}{{#if:0x20|{{#if:0x1F| }}0x20}} Open Horse Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x20}}{{#if:0x21|{{#if:0x20| }}0x21}} Keep Alive (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x21}}{{#if:0x22|{{#if:0x21| }}0x22}} Chunk Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x22}}{{#if:0x23|{{#if:0x22| }}0x23}} Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x23}}{{#if:0x24|{{#if:0x23| }}0x24}} Particle added Current }} removed unchanged | (unchanged) | Pre }} }}
0x24}}{{#if:0x25|{{#if:0x24| }}0x25}} Update Light added Current }} removed unchanged | (unchanged) | Pre }} }}
0x25}}{{#if:0x26|{{#if:0x25| }}0x26}} Join Game added Current }} removed unchanged | (unchanged) | Pre }} }}
0x26}}{{#if:0x27|{{#if:0x26| }}0x27}} Map Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x27}}{{#if:0x28|{{#if:0x27| }}0x28}} Trade List added Current }} removed unchanged | (unchanged) | Pre }} }}
0x28}}{{#if:0x29|{{#if:0x28| }}0x29}} Entity Relative Move added Current }} removed unchanged | (unchanged) | Pre }} }}
0x29}}{{#if:0x2A|{{#if:0x29| }}0x2A}} Entity Look And Relative Move added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2A}}{{#if:0x2B|{{#if:0x2A| }}0x2B}} Entity Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2B}}{{#if:0x2C|{{#if:0x2B| }}0x2C}} Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2C}}{{#if:0x2D|{{#if:0x2C| }}0x2D}} Vehicle Move (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2D}}{{#if:0x2E|{{#if:0x2D| }}0x2E}} Open Book added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2E}}{{#if:0x2F|{{#if:0x2E| }}0x2F}} Open Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2F}}{{#if:0x30|{{#if:0x2F| }}0x30}} Open Sign Editor added Current }} removed unchanged | (unchanged) | Pre }} }}
0x30}}{{#if:0x31|{{#if:0x30| }}0x31}} Craft Recipe Response added Current }} removed unchanged | (unchanged) | Pre }} }}
0x31}}{{#if:0x32|{{#if:0x31| }}0x32}} Player Abilities (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x32}}{{#if:0x33|{{#if:0x32| }}0x33}} Combat Event added Current }} removed unchanged | (unchanged) | Pre }} }}
0x33}}{{#if:0x34|{{#if:0x33| }}0x34}} Player Info added Current }} removed unchanged | (unchanged) | Pre }} }}
0x34}}{{#if:0x35|{{#if:0x34| }}0x35}} Face Player added Current }} removed unchanged | (unchanged) | Pre }} }}
0x35}}{{#if:0x36|{{#if:0x35| }}0x36}} Player Position And Look (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x36}}{{#if:0x37|{{#if:0x36| }}0x37}} Unlock Recipes added Current }} removed unchanged | (unchanged) | Pre }} }}
0x37}}{{#if:0x38|{{#if:0x37| }}0x38}} Destroy Entities added Current }} removed unchanged | (unchanged) | Pre }} }}
0x38}}{{#if:0x39|{{#if:0x38| }}0x39}} Remove Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x39}}{{#if:0x3A|{{#if:0x39| }}0x3A}} Resource Pack Send added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3A}}{{#if:0x3B|{{#if:0x3A| }}0x3B}} Respawn added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3B}}{{#if:0x3C|{{#if:0x3B| }}0x3C}} Entity Head Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3C}}{{#if:0x3D|{{#if:0x3C| }}0x3D}} Select Advancement Tab added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3D}}{{#if:0x3E|{{#if:0x3D| }}0x3E}} World Border added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3E}}{{#if:0x3F|{{#if:0x3E| }}0x3F}} Camera added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3F}}{{#if:0x40|{{#if:0x3F| }}0x40}} Held Item Change (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x40}}{{#if:0x41|{{#if:0x40| }}0x41}} Update View Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x41}}{{#if:0x42|{{#if:0x41| }}0x42}} Update View Distance added Current }} removed unchanged | (unchanged) | Pre }} }}
0x42}}{{#if:0x43|{{#if:0x42| }}0x43}} Display Scoreboard added Current }} removed unchanged | (unchanged) | Pre }} }}
0x43}}{{#if:0x44|{{#if:0x43| }}0x44}} Entity Metadata added Current }} removed unchanged | (unchanged) | Pre }} }}
0x44}}{{#if:0x45|{{#if:0x44| }}0x45}} Attach Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x45}}{{#if:0x46|{{#if:0x45| }}0x46}} Entity Velocity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x46}}{{#if:0x47|{{#if:0x46| }}0x47}} Entity Equipment added Current }} removed unchanged | (unchanged) | Pre }} }}
0x47}}{{#if:0x48|{{#if:0x47| }}0x48}} Set Experience added Current }} removed unchanged | (unchanged) | Pre }} }}
0x48}}{{#if:0x49|{{#if:0x48| }}0x49}} Update Health added Current }} removed unchanged | (unchanged) | Pre }} }}
0x49}}{{#if:0x4A|{{#if:0x49| }}0x4A}} Scoreboard Objective added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4A}}{{#if:0x4B|{{#if:0x4A| }}0x4B}} Set Passengers added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4B}}{{#if:0x4C|{{#if:0x4B| }}0x4C}} Teams added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4C}}{{#if:0x4D|{{#if:0x4C| }}0x4D}} Update Score added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4D}}{{#if:0x4E|{{#if:0x4D| }}0x4E}} Spawn Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4E}}{{#if:0x4F|{{#if:0x4E| }}0x4F}} Time Update added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4F}}{{#if:0x50|{{#if:0x4F| }}0x50}} Title added Current }} removed unchanged | (unchanged) | Pre }} }}
0x50}}{{#if:0x51|{{#if:0x50| }}0x51}} Entity Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x51}}{{#if:0x52|{{#if:0x51| }}0x52}} Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x52}}{{#if:0x53|{{#if:0x52| }}0x53}} Stop Sound added Current }} removed unchanged | (unchanged) | Pre }} }}
0x53}}{{#if:0x54|{{#if:0x53| }}0x54}} Player List Header And Footer added Current }} removed unchanged | (unchanged) | Pre }} }}
0x54}}{{#if:0x55|{{#if:0x54| }}0x55}} NBT Query Response added Current }} removed unchanged | (unchanged) | Pre }} }}
0x55}}{{#if:0x56|{{#if:0x55| }}0x56}} Collect Item added Current }} removed unchanged | (unchanged) | Pre }} }}
0x56}}{{#if:0x57|{{#if:0x56| }}0x57}} Entity Teleport added Current }} removed unchanged | (unchanged) | Pre }} }}
0x57}}{{#if:0x58|{{#if:0x57| }}0x58}} Advancements added Current }} removed unchanged | (unchanged) | Pre }} }}
0x58}}{{#if:0x59|{{#if:0x58| }}0x59}} Entity Properties added Current }} removed unchanged | (unchanged) | Pre }} }}
0x59}}{{#if:0x5A|{{#if:0x59| }}0x5A}} Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5A}}{{#if:0x5B|{{#if:0x5A| }}0x5B}} Declare Recipes added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5B}}{{#if:0x5C|{{#if:0x5B| }}0x5C}} Tags added Current }} removed unchanged | (unchanged) | Pre }} }}

New/modified data types

No changes so far.

Entity Metadata

Lots of shifts, of course

Living

Extends Entity.

Index Type Meaning Default
7 Byte Hand states, used to trigger blocking/eating/drinking animation. 0
Bit mask Meaning
0x01 Is hand active
0x02 Active hand (0 = main hand, 1 = offhand)
0x04 In riptide spin attack
8 Float Health 1.0
9 VarInt Potion effect color (or 0 if there is no effect) 0
10 Boolean Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount false
11 VarInt Number of arrows in entity 0
12 VarInt Unknown 0
12}}{{#if:13|{{#if:12| }}13}} OptBlockPos Unknown (Bed location?) Absent

Bee

Extends Insentient.

Index Type Meaning Default
16 Byte Unknown 0
17 VarInt Unknown 0

Wolf

Extends TameableAnimal.

Index Type Meaning Default
17}}{{#if:18|{{#if:17| }}18}} Float Damage taken (used for tail rotation) Value of health field (1.0)
18 Boolean Is begging false
19 VarInt Collar color (values are those used with dyes) 14 (Red)

Enderman

Extends Monster.

Index Type Meaning Default
15 Opt BlockID Carried block Absent
16 Boolean Is screaming false
17 Boolean Unknown false

Trident

Extends Arrow.

Index Type Meaning Default
10 VarInt Loyalty level (enchantment) 0
11 Boolean Unknown False


Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Spawn Mob

Sent by the server when a mob entity is spawned.

Packet ID State Bound To Field Name Field Type Notes
0x03 Play Client Entity ID VarInt
Entity UUID UUID
Type VarInt The type of mob. See Entities#Mobs
X Double
Y Double
Z Double
Yaw Angle
Pitch Angle
Head Pitch Angle
Velocity X Short Same units as Entity Velocity
Velocity Y Short Same units as Entity Velocity
Velocity Z Short Same units as Entity Velocity
Metadata Entity Metadata

Spawn Player

This packet is sent by the server when a player comes into visible range, not when a player joins.

This packet must be sent after the Player Info packet that adds the player data for the client to use when spawning a player. If the Player Info for the player spawned by this packet is not present when this packet arrives, Notchian clients will not spawn the player entity. The Player Info packet includes skin/cape data.

Servers can, however, safely spawn player entities for players not in visible range. The client appears to handle it correctly.

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Client Entity ID VarInt Player's EID
Player UUID UUID See below for notes on offline mode and NPCs
X Double
Y Double
Z Double
Yaw Angle
Pitch Angle
Metadata Entity Metadata

When in online mode, the UUIDs must be valid and have valid skin blobs.

In offline mode, UUID v3 is used with the String OfflinePlayer:<player name>, encoded in UTF-8 (and case-sensitive).

For NPCs UUID v2 should be used. Note:

<+Grum> i will never confirm this as a feature you know that :)

In an example UUID, xxxxxxxx-xxxx-Yxxx-xxxx-xxxxxxxxxxxx, the UUID version is specified by Y. So, for UUID v3, Y will always be 3, and for UUID v2, Y will always be 2.

Update Block Entity

Sets the block entity associated with the block at the given location.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x09|0x09}}{{#if:0x0A|{{#if:0x09| }}0x0A}} Play Client Location Position
Action Unsigned Byte The type of update to perform, see below
NBT Data NBT Tag Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)

Action field:

  • 1: Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
  • 2: Set command block text (command and last execution status)
  • 3: Set the level, primary, and secondary powers of a beacon
  • 4: Set rotation and skin of mob head
  • 5: Declare a conduit
  • 6: Set base color and patterns on a banner
  • 7: Set the data for a Structure tile entity
  • 8: Set the destination for a end gateway
  • 9: Set the text on a sign
  • 10: Unused
  • 11: Declare a bed
  • 12: Set data of a jigsaw block
  • 13: Set items in a campfire
  • {{#if:|}}{{#if:14: Beehive information|{{#if:| }}14: Beehive information}}

Chunk Data

Main article: Chunk Format
See also: #Unload Chunk{{#if:| for {{{for}}}}}
The following information needs to be added to this page:
How do biomes work now? The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed... (/r/mojira discussion which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)

The server only sends skylight information for chunk pillars in the Overworld, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Update Block Entity later).

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x21|0x21}}{{#if:0x22|{{#if:0x21| }}0x22}} Play Client Chunk X Int Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z Int Chunk coordinate (block coordinate divided by 16, rounded down)
Full chunk Boolean See Chunk Format
Primary Bit Mask VarInt Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
Heightmaps NBT Compound containing one long array named MOTION_BLOCKING, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a WORLD_SURFACE long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
Biomes Optional array of Integer 1024 biome IDs, ordered by x then z then d, in 4×4×4 blocks. Not present if full chunk is false.
Size VarInt Size of Data in bytes
Data Byte array See data structure in Chunk Format
Number of block entities VarInt Number of elements in the following array
Block entities Array of NBT Tag All block entities in the chunk. Use the x, y, and z tags in the NBT to determine their positions.

Note that the Notchian client requires an Update View Position packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.

{{#if:|}}{{#if:To get the biome at a coordinate, use biomes[((y >> 2) & 63) << 4 | ((z >> 2) & 3) << 2 | ((x >> 2) & 3)]|{{#if:| }}To get the biome at a coordinate, use biomes[((y >> 2) & 63) << 4 | ((z >> 2) & 3) << 2 | ((x >> 2) & 3)]}}

Data structure

The data section of the packet contains most of the useful data for the chunk.

Field Name Field Type Notes
Data Array of Chunk Section The number of elements in the array is equal to the number of bits set in Primary Bit Mask. Sections are sent bottom-to-top, i.e. the first section, if sent, extends from Y=0 to Y=15.
Biomes Optional Int Array Only sent if full chunk is true; 256 entries if present

Particle

Displays the named particle.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x23|0x23}}{{#if:0x24|{{#if:0x23| }}0x24}} Play Client Particle ID Int The particle ID listed in the particle data type.
Long Distance Boolean If true, particle distance increases from 256 to 65536
X Float}}{{#if:Double|{{#if:Float| }}Double}} X position of the particle
Y Float}}{{#if:Double|{{#if:Float| }}Double}} Y position of the particle
Z Float}}{{#if:Double|{{#if:Float| }}Double}} Z position of the particle
Offset X Float This is added to the X position after being multiplied by random.nextGaussian()
Offset Y Float This is added to the Y position after being multiplied by random.nextGaussian()
Offset Z Float This is added to the Z position after being multiplied by random.nextGaussian()
Particle Data Float The data of each particle
Particle Count Int The number of particles to create
Data Varies The variable data listed in the particle data type.

Join Game

See Protocol Encryption for information on logging in.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x25|0x25}}{{#if:0x26|{{#if:0x25| }}0x26}} Play Client Entity ID Int The player's Entity ID (EID)
Gamemode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
Dimension Int Enum -1: Nether, 0: Overworld, 1: End; also, note that this is not a VarInt but instead a regular int.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed.
Max Players Unsigned Byte Was once used by the client to draw the player list, but now is ignored
Level Type String Enum (16) default, flat, largeBiomes, amplified, customized, buffet, default_1_1
View Distance VarInt Render distance (2-32)
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Unknown Boolean Added

Respawn

To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x3A|0x3A}}{{#if:0x3B|{{#if:0x3A| }}0x3B}} Play Client Dimension Int Enum -1: The Nether, 0: The Overworld, 1: The End
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed.
Gamemode Unsigned Byte 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
Level Type String (16) Same as Join Game

Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).

If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.

Serverbound

No changes so far.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently {{#if:498|498}}{{#if:571|{{#if:498| }}571}})
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.