Pre-release protocol: Difference between revisions

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imported>BomBardyGamer
m (Update current pre-release version)
imported>BomBardyGamer
m (Update current pre-release version)
(No difference)

Revision as of 15:56, 10 June 2021

This page documents the changes from the last stable Minecraft release (currently 1.16.5, protocol 754) to the current pre-release (currently 1.17-rc2, protocol Snapshot {{#expr: 1073741859 - 1073741824}}). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Play clientbound
0x05 Sculk Vibration Signal added Current }} removed unchanged | (unchanged) | Pre }} }}
0x05}}{{#if:0x06|{{#if:0x05| }}0x06}} Entity Animation (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x06}}{{#if:0x07|{{#if:0x06| }}0x07}} Statistics added Current }} removed unchanged | (unchanged) | Pre }} }}
0x07}}{{#if:0x08|{{#if:0x07| }}0x08}} Acknowledge Player Digging added Current }} removed unchanged | (unchanged) | Pre }} }}
0x08}}{{#if:0x09|{{#if:0x08| }}0x09}} Block Break Animation added Current }} removed unchanged | (unchanged) | Pre }} }}
0x09}}{{#if:0x0A|{{#if:0x09| }}0x0A}} Block Entity Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0A}}{{#if:0x0B|{{#if:0x0A| }}0x0B}} Block Action added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0B}}{{#if:0x0C|{{#if:0x0B| }}0x0C}} Block Change added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0C}}{{#if:0x0D|{{#if:0x0C| }}0x0D}} Boss Bar added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0D}}{{#if:0x0E|{{#if:0x0D| }}0x0E}} Server Difficulty added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0E}}{{#if:0x0F|{{#if:0x0E| }}0x0F}} Chat Message (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x10 Clear Titles added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0F}}{{#if:0x11|{{#if:0x0F| }}0x11}} Tab-Complete (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x10}}{{#if:0x12|{{#if:0x10| }}0x12}} Declare Commands added Current }} removed unchanged | (unchanged) | Pre }} }}
0x11 Window Confirmation (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x12}}{{#if:0x13|{{#if:0x12| }}0x13}} Close Window (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x13}}{{#if:0x14|{{#if:0x13| }}0x14}} Window Items added Current }} removed unchanged | (unchanged) | Pre }} }}
0x14}}{{#if:0x15|{{#if:0x14| }}0x15}} Window Property added Current }} removed unchanged | (unchanged) | Pre }} }}
0x15}}{{#if:0x16|{{#if:0x15| }}0x16}} Set Slot added Current }} removed unchanged | (unchanged) | Pre }} }}
0x16}}{{#if:0x17|{{#if:0x16| }}0x17}} Set Cooldown added Current }} removed unchanged | (unchanged) | Pre }} }}
0x17}}{{#if:0x18|{{#if:0x17| }}0x18}} Plugin Message (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x18}}{{#if:0x19|{{#if:0x18| }}0x19}} Named Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x19}}{{#if:0x1A|{{#if:0x19| }}0x1A}} Disconnect (play) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1A}}{{#if:0x1B|{{#if:0x1A| }}0x1B}} Entity Status added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1B}}{{#if:0x1C|{{#if:0x1B| }}0x1C}} Explosion added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1C}}{{#if:0x1D|{{#if:0x1C| }}0x1D}} Unload Chunk added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1D}}{{#if:0x1E|{{#if:0x1D| }}0x1E}} Change Game State added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1E}}{{#if:0x1F|{{#if:0x1E| }}0x1F}} Open Horse Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x20 Initialize World Border added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1F}}{{#if:0x21|{{#if:0x1F| }}0x21}} Keep Alive (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x20}}{{#if:0x22|{{#if:0x20| }}0x22}} Chunk Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x21}}{{#if:0x23|{{#if:0x21| }}0x23}} Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x22}}{{#if:0x24|{{#if:0x22| }}0x24}} Particle added Current }} removed unchanged | (unchanged) | Pre }} }}
0x23}}{{#if:0x25|{{#if:0x23| }}0x25}} Update Light added Current }} removed unchanged | (unchanged) | Pre }} }}
0x24}}{{#if:0x26|{{#if:0x24| }}0x26}} Join Game added Current }} removed unchanged | (unchanged) | Pre }} }}
0x25}}{{#if:0x27|{{#if:0x25| }}0x27}} Map Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x26}}{{#if:0x28|{{#if:0x26| }}0x28}} Trade List added Current }} removed unchanged | (unchanged) | Pre }} }}
0x27}}{{#if:0x29|{{#if:0x27| }}0x29}} Entity Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x28}}{{#if:0x2A|{{#if:0x28| }}0x2A}} Entity Position and Rotation added Current }} removed unchanged | (unchanged) | Pre }} }}
0x29}}{{#if:0x2B|{{#if:0x29| }}0x2B}} Entity Rotation added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2A Entity Movement added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2B}}{{#if:0x2C|{{#if:0x2B| }}0x2C}} Vehicle Move (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2C}}{{#if:0x2D|{{#if:0x2C| }}0x2D}} Open Book added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2D}}{{#if:0x2E|{{#if:0x2D| }}0x2E}} Open Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2E}}{{#if:0x2F|{{#if:0x2E| }}0x2F}} Open Sign Editor added Current }} removed unchanged | (unchanged) | Pre }} }}
0x30 Ping added Current }} removed unchanged | (unchanged) | Pre }} }}
0x2F}}{{#if:0x31|{{#if:0x2F| }}0x31}} Craft Recipe Response added Current }} removed unchanged | (unchanged) | Pre }} }}
0x30}}{{#if:0x32|{{#if:0x30| }}0x32}} Player Abilities (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x31 Combat Event added Current }} removed unchanged | (unchanged) | Pre }} }}
0x33 End Combat Event added Current }} removed unchanged | (unchanged) | Pre }} }}
0x34 Enter Combat Event added Current }} removed unchanged | (unchanged) | Pre }} }}
0x35 Death Combat Event added Current }} removed unchanged | (unchanged) | Pre }} }}
0x32}}{{#if:0x36|{{#if:0x32| }}0x36}} Player Info added Current }} removed unchanged | (unchanged) | Pre }} }}
0x33}}{{#if:0x37|{{#if:0x33| }}0x37}} Face Player added Current }} removed unchanged | (unchanged) | Pre }} }}
0x36 Destroy Entities added Current }} removed unchanged | (unchanged) | Pre }} }}
0x34}}{{#if:0x38|{{#if:0x34| }}0x38}} Player Position And Look (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x35}}{{#if:0x39|{{#if:0x35| }}0x39}} Unlock Recipes added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3A Destroy Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x37}}{{#if:0x3B|{{#if:0x37| }}0x3B}} Remove Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x38}}{{#if:0x3C|{{#if:0x38| }}0x3C}} Resource Pack Send added Current }} removed unchanged | (unchanged) | Pre }} }}
0x39}}{{#if:0x3D|{{#if:0x39| }}0x3D}} Respawn added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3A}}{{#if:0x3E|{{#if:0x3A| }}0x3E}} Entity Head Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3B}}{{#if:0x3F|{{#if:0x3B| }}0x3F}} Multi Block Change added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3C}}{{#if:0x40|{{#if:0x3C| }}0x40}} Select Advancement Tab added Current }} removed unchanged | (unchanged) | Pre }} }}
0x41 Action Bar added Current }} removed unchanged | (unchanged) | Pre }} }}
0x42 World Border Center added Current }} removed unchanged | (unchanged) | Pre }} }}
0x43 World Border Lerp Size added Current }} removed unchanged | (unchanged) | Pre }} }}
0x44 World Border Size added Current }} removed unchanged | (unchanged) | Pre }} }}
0x45 World Border Warning Delay added Current }} removed unchanged | (unchanged) | Pre }} }}
0x46 World Border Warning Reach added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3E}}{{#if:0x47|{{#if:0x3E| }}0x47}} Camera added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3F}}{{#if:0x48|{{#if:0x3F| }}0x48}} Held Item Change (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x40}}{{#if:0x49|{{#if:0x40| }}0x49}} Update View Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x41}}{{#if:0x4A|{{#if:0x41| }}0x4A}} Update View Distance added Current }} removed unchanged | (unchanged) | Pre }} }}
0x42}}{{#if:0x4B|{{#if:0x42| }}0x4B}} Spawn Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x43}}{{#if:0x4C|{{#if:0x43| }}0x4C}} Display Scoreboard added Current }} removed unchanged | (unchanged) | Pre }} }}
0x44}}{{#if:0x4D|{{#if:0x44| }}0x4D}} Entity Metadata added Current }} removed unchanged | (unchanged) | Pre }} }}
0x45}}{{#if:0x4E|{{#if:0x45| }}0x4E}} Attach Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x46}}{{#if:0x4F|{{#if:0x46| }}0x4F}} Entity Velocity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x47}}{{#if:0x50|{{#if:0x47| }}0x50}} Entity Equipment added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4F Title added Current }} removed unchanged | (unchanged) | Pre }} }}
0x48}}{{#if:0x51|{{#if:0x48| }}0x51}} Set Experience added Current }} removed unchanged | (unchanged) | Pre }} }}
0x49}}{{#if:0x52|{{#if:0x49| }}0x52}} Update Health added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4A}}{{#if:0x53|{{#if:0x4A| }}0x53}} Scoreboard Objective added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4B}}{{#if:0x54|{{#if:0x4B| }}0x54}} Set Passengers added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4C}}{{#if:0x55|{{#if:0x4C| }}0x55}} Teams added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4D}}{{#if:0x56|{{#if:0x4D| }}0x56}} Update Score added Current }} removed unchanged | (unchanged) | Pre }} }}
0x57 Set Title SubTitle added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4E}}{{#if:0x58|{{#if:0x4E| }}0x58}} Time Update added Current }} removed unchanged | (unchanged) | Pre }} }}
0x59 Set Title Text added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5A Set Title Time added Current }} removed unchanged | (unchanged) | Pre }} }}
0x50}}{{#if:0x5B|{{#if:0x50| }}0x5B}} Entity Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x51}}{{#if:0x5C|{{#if:0x51| }}0x5C}} Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x52}}{{#if:0x5D|{{#if:0x52| }}0x5D}} Stop Sound added Current }} removed unchanged | (unchanged) | Pre }} }}
0x53}}{{#if:0x5E|{{#if:0x53| }}0x5E}} Player List Header And Footer added Current }} removed unchanged | (unchanged) | Pre }} }}
0x54}}{{#if:0x5F|{{#if:0x54| }}0x5F}} NBT Query Response added Current }} removed unchanged | (unchanged) | Pre }} }}
0x55}}{{#if:0x60|{{#if:0x55| }}0x60}} Collect Item added Current }} removed unchanged | (unchanged) | Pre }} }}
0x56}}{{#if:0x61|{{#if:0x56| }}0x61}} Entity Teleport added Current }} removed unchanged | (unchanged) | Pre }} }}
0x57}}{{#if:0x62|{{#if:0x57| }}0x62}} Advancements added Current }} removed unchanged | (unchanged) | Pre }} }}
0x58}}{{#if:0x63|{{#if:0x58| }}0x63}} Entity Properties added Current }} removed unchanged | (unchanged) | Pre }} }}
0x59}}{{#if:0x64|{{#if:0x59| }}0x64}} Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5A}}{{#if:0x65|{{#if:0x5A| }}0x65}} Declare Recipes added Current }} removed unchanged | (unchanged) | Pre }} }}
0x5B}}{{#if:0x66|{{#if:0x5B| }}0x66}} Tags added Current }} removed unchanged | (unchanged) | Pre }} }}
Play serverbound
0x05 Client Settings added Current }} removed unchanged | (unchanged) | Pre }} }}
0x07 Window Confirmation (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x08}}{{#if:0x07|{{#if:0x08| }}0x07}} Click Window Button added Current }} removed unchanged | (unchanged) | Pre }} }}
0x09}}{{#if:0x08|{{#if:0x09| }}0x08}} Click Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0A}}{{#if:0x09|{{#if:0x0A| }}0x09}} Close Window (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0B}}{{#if:0x0A|{{#if:0x0B| }}0x0A}} Plugin Message (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0C}}{{#if:0x0B|{{#if:0x0C| }}0x0B}} Edit Book added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0D}}{{#if:0x0C|{{#if:0x0D| }}0x0C}} Query Entity NBT added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0E}}{{#if:0x0D|{{#if:0x0E| }}0x0D}} Interact Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0F}}{{#if:0x0E|{{#if:0x0F| }}0x0E}} Generate Structure added Current }} removed unchanged | (unchanged) | Pre }} }}
0x10}}{{#if:0x0F|{{#if:0x10| }}0x0F}} Keep Alive (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x11}}{{#if:0x10|{{#if:0x11| }}0x10}} Lock Difficulty added Current }} removed unchanged | (unchanged) | Pre }} }}
0x12}}{{#if:0x11|{{#if:0x12| }}0x11}} Player Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x13}}{{#if:0x12|{{#if:0x13| }}0x12}} Player Position And Rotation (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x14}}{{#if:0x13|{{#if:0x14| }}0x13}} Player Rotation added Current }} removed unchanged | (unchanged) | Pre }} }}
0x15}}{{#if:0x14|{{#if:0x15| }}0x14}} Player Movement added Current }} removed unchanged | (unchanged) | Pre }} }}
0x16}}{{#if:0x15|{{#if:0x16| }}0x15}} Vehicle Move (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x17}}{{#if:0x16|{{#if:0x17| }}0x16}} Steer Boat added Current }} removed unchanged | (unchanged) | Pre }} }}
0x18}}{{#if:0x17|{{#if:0x18| }}0x17}} Pick Item added Current }} removed unchanged | (unchanged) | Pre }} }}
0x19}}{{#if:0x18|{{#if:0x19| }}0x18}} Craft Recipe Request added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1A}}{{#if:0x19|{{#if:0x1A| }}0x19}} Player Abilities (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1B}}{{#if:0x1A|{{#if:0x1B| }}0x1A}} Player Digging added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1C}}{{#if:0x1B|{{#if:0x1C| }}0x1B}} Entity Action added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1D}}{{#if:0x1C|{{#if:0x1D| }}0x1C}} Steer Vehicle added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1D Pong added Current }} removed unchanged | (unchanged) | Pre }} }}
Handshaking serverbound
0x00 Handshake added Current }} removed unchanged | (unchanged) | Pre }} }}

New/modified data types

No changes so far.

Entity Metadata

{{#vardefine:meta_prerelease|1}}

Note that other entities have had metadata shifts due to these changes, not shown here.

Entity

{{#if:Entity||Must specify the current entity ID for Template:Metadata inherit}} {{#vardefine:meta_current_entity|Entity}}

{{#if:{{#var:meta_prerelease}}|

   {{#if:
       | {{#if:
           | Extends {{#if:[[{{#varexists:meta_{{{inherits}}}|Entity metadata}}#{{{inherits}}}|{{{inherits}}}]]|[[{{#varexists:meta_{{{inherits}}}|Entity metadata}}#{{{inherits}}}|{{{inherits}}}]]}}{{#if:[[{{#varexists:meta_{{{pre_inherits}}}|Entity metadata}}#{{{pre_inherits}}}|{{{pre_inherits}}}]]|{{#if:[[{{#varexists:meta_{{{inherits}}}|Entity metadata}}#{{{inherits}}}|{{{inherits}}}]]| }}[[{{#varexists:meta_{{{pre_inherits}}}|Entity metadata}}#{{{pre_inherits}}}|{{{pre_inherits}}}]]}}.
           | Extends [[{{#varexists:meta_{{{inherits}}}|Entity metadata}}#{{{inherits}}}|{{{inherits}}}]].
       }}{{#if:
           | {{#vardefine:meta_Entity|{{{start_at}}}}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}|start_at in use when inherited entity {{{inherits}}} exists}}
           | {{#vardefine:meta_Entity|{{#var:meta_{{{inherits}}}|0}}}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}||Inherited entity {{{inherits}}} does not exist}}
       }}{{#if:
           | {{#vardefine:meta_pre_Entity|}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}|start_at in use when inherited entity {{{inherits}}} exists}}
           | {{#vardefine:meta_pre_Entity|{{#var:meta_pre_{{{inherits}}}|0}}}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}||Inherited entity {{{inherits}}} does not exist}}
       }}
       | The base class.
       {{#vardefine:meta_Entity|0}}
       {{#vardefine:meta_pre_Entity|0}}
   }}

|

   {{#if:
       | Extends [[#{{{inherits}}}|{{{inherits}}}]].
       {{#if:
           | {{#vardefine:meta_Entity|{{{start_at}}}}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}|start_at in use when inherited entity {{{inherits}}} exists}}
           | {{#vardefine:meta_Entity|{{#var:meta_{{{inherits}}}|0}}}}
           {{#if:{{#varexists:meta_{{{inherits}}}}}||Inherited entity {{{inherits}}} does not exist}}
       }}
       | The base class.
       {{#vardefine:meta_Entity|0}}
   }}

}}

Index Type Meaning Default
{{#if:{{#var:meta_prerelease}}|
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

Byte Bit mask Meaning 0
0x01 Is on fire
0x02 Is crouching
0x04 Unused (previously riding)
0x08 Is sprinting
0x10 Is swimming
0x20 Is invisible
0x40 has glowing effect
0x80 Is flying with an elytra
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

VarInt Air ticks 300
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

OptChat Custom name empty
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

Boolean Is custom name visible false
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

Boolean Is silent false
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

Boolean Has no gravity false
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: 
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id 
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: |||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

Pose Pose STANDING
   {{#vardefine:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:pre_meta|{{#var:meta_pre_{{#var:meta_current_entity}}}}}}
   {{#switch: added
added =
       {{#if:|}}{{#if:{{#var:pre_meta}}|{{#if:| }}{{#var:pre_meta}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
removed =
       {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:|{{#if:{{#var:cur_meta}}| }}}}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
=
       {{#ifeq: {{#var:cur_meta}}|{{#var:pre_meta}} | {{#var:cur_meta}} | {{#if:{{#var:cur_meta}}|{{#var:cur_meta}}}}{{#if:{{#var:pre_meta}}|{{#if:{{#var:cur_meta}}| }}{{#var:pre_meta}}}} }}
       {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
       {{#vardefine:meta_pre_{{#var:meta_current_entity}}|{{#expr:{{#var:pre_meta}}+1}}}}
#default =
       Invalid parameter to Template:Metadata id added
   }}
   {{#vardefineecho:cur_meta|{{#var:meta_{{#var:meta_current_entity}}}}}}
   {{#vardefine:meta_{{#var:meta_current_entity}}|{{#expr:{{#var:cur_meta}}+1}}}}
   {{#ifeq: added|||Template:Metadata id must be used as {{Metadata id|}} (with an empty first parameter) for technical reasons}}

}}

VarInt Ticks frozen in powdered snow 0

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Sculk Vibration Signal

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Client Source Position Position Source position for the vibration.
Destination Identifier Identifier Identifier of the destination codec type.
Destination Varies Vanilla default destinations are a block position encoded as a Position for "block" or an entity id encoded as a VarInt for "entity".
Arrival Ticks VarInt Ticks for the signal to arrive at the destination.

This packet shows a permanent particle.

Clear Titles

Packet ID State Bound To Field Name Field Type Notes
0x10 Play Client
Reset Boolean

Explosion

Sent when an explosion occurs (creepers, TNT, and ghast fireballs).

Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client X Float
Y Float
Z Float
Strength Float A strength greater than or equal to 2.0 spawns a minecraft:explosion_emitter particle, while a lesser strength spawns a minecraft:explosion particle.
Record Count Int}}{{#if:VarInt|{{#if:Int| }}VarInt}} Number of elements in the following array.
Records Array of (Byte, Byte, Byte) Each record is 3 signed bytes long; the 3 bytes are the XYZ (respectively) signed offsets of affected blocks.
Player Motion X Float X velocity of the player being pushed by the explosion.
Player Motion Y Float Y velocity of the player being pushed by the explosion.
Player Motion Z Float Z velocity of the player being pushed by the explosion.

Initialize World Border

Packet ID State Bound To Field Name Field Type Notes
0x20 Play Client X Double
Z Double
Old Diameter Double Current length of a single side of the world border, in meters.
New Diameter Double Target length of a single side of the world border, in meters.
Speed VarLong Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
Portal Teleport Boundary VarInt Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
Warning Blocks VarInt In meters.
Warning Time VarInt In seconds as set by /worldborder warning time.

The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:

<syntaxhighlight lang="java"> distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance); if (playerDistance < distance) {

   warning = 1.0 - playerDistance / distance;

} else {

   warning = 0.0;

} </syntaxhighlight>

Chunk Data

Main article: Chunk Format
See also: #Unload Chunk{{#if:| for {{{for}}}}}
The following information needs to be added to this page:
How do biomes work now? The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed... (/r/mojira discussion which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)

The server only sends skylight information for chunk pillars in the Overworld, it's up to the client to know in which dimension the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Update Block Entity later).

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x20|0x20}}{{#if:0x22|{{#if:0x20| }}0x22}} Play Client Chunk X Int Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z Int Chunk coordinate (block coordinate divided by 16, rounded down)
Full chunk Boolean See Chunk Format
Primary Bit Mask VarInt Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
Bit Mask Length VarInt Length of the following array
Primary Bit Mask Array of Long BitSet with bits (world height in blocks / 16) set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from the lowest y to 15 blocks above).
Heightmaps NBT Compound containing one long array named MOTION_BLOCKING, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a WORLD_SURFACE long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
Biomes length Optional}}{{#if:|{{#if:Optional| }}}} VarInt Not present if full chunk is false.}}{{#if:|{{#if:Not present if full chunk is false.| }}}}
Biomes Optional}}{{#if:|{{#if:Optional| }}}} Array of VarInt Not present if full chunk is false.}}{{#if:|{{#if:Not present if full chunk is false.| }}}} See Chunk Format § Biomes.
Size VarInt Size of Data in bytes
Data Byte array See data structure in Chunk Format
Number of block entities VarInt Number of elements in the following array
Block entities Array of NBT Tag All block entities in the chunk. Use the x, y, and z tags in the NBT to determine their positions.

Note that the Notchian client requires an Update View Position packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.

The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.

New format, 5 bits per block, containing the following references to blocks in a palette (not shown): 122344566480743131516914101202

0020863148418841 0000000000100000100001100011000101001000010000011000100001000001
01018A7260F68C87 0000000100000001100010100111001001100000111101101000110010000111

Entity Movement

This packet may be used to initialize an entity.

For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.

Packet ID State Bound To Field Name Field Type Notes
0x2A Play Client Entity ID VarInt

Ping

Unknown what this packet does just yet, not used by the Notchian server or client.

Packet ID State Bound To Field Name Field Type Notes
0x30 Play Client ID Int

Update Light

Updates light levels for a chunk.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x23|0x23}}{{#if:0x25|{{#if:0x23| }}0x25}} Play Client Chunk X VarInt Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z VarInt Chunk coordinate (block coordinate divided by 16, rounded down)
Trust Edges Boolean If edges should be trusted for light updates.
Sky Light Mask VarInt Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
Block Light Mask VarInt Mask containing 18 bits, with the same order as sky light
Empty Sky Light Mask VarInt Mask containing 18 bits, which indicates sections that have 0 for all their sky light values. If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks). If it is only set in this mask, it is not included in the sky light arrays.
Empty Block Light Mask VarInt Mask containing 18 bits, which indicates sections that have 0 for all their block light values. If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks). If it is only set in this mask, it is not included in the block light arrays.
Length 1 VarInt Length of the following array
Sky Light Mask Array of Long BitSet containing bits for each sections in the world + 2 (lowest bit 16-1 blocks below min world height, highest 1-16 above max world height)
Length 2 VarInt Length of the following array
Block Light Mask Array of Long BitSet containing bits for each sections in the world + 2, same order as sky light
Length 3 VarInt Length of the following array
Empty Sky Light Mask Array of Long BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their sky light values
Length 4 VarInt Length of the following array
Empty Block Light Mask Array of Long BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their block light values
Sky Light array count VarInt Number of entries in the following array
Sky Light arrays Length Array VarInt Length of the following array in bytes (always 2048)
Sky Light array Array of 2048 bytes There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value.
Block Light array count VarInt Number of entries in the following array
Block Light arrays Length Array VarInt Length of the following array in bytes (always 2048)
Block Light array Array of 2048 bytes There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value.

Join Game

See Protocol Encryption for information on logging in.

Packet ID State Bound To Field Name Field Type Notes
0x24 Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Gamemode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Gamemode Byte 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included. The previous gamemode. Defaults to -1 if there is no previous gamemode. (More information needed)
World Count VarInt Size of the following array.
World Names Array of Identifier Identifiers for all worlds on the server.
Dimension Codec NBT Tag Compound The full extent of these is still unknown, but the tag represents a dimension and biome registry. See below for the vanilla default.
Dimension NBT Tag Compound Valid dimensions are defined per dimension registry sent before this. The structure of this tag is a dimension type (see below).
World Name Identifier Name of the world being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.


The Dimension Codec NBT Tag Compound (Default value in SNBT) includes two registries: "minecraft:dimension_type" and "minecraft:worldgen/biome".

Name Type Notes
minecraft:dimension_type TAG_Compound The dimension type registry (see below).
minecraft:worldgen/biome TAG_Compound The biome registry (see below).

Dimension type registry:

Name Type Notes
type TAG_String The name of the registry. Always "minecraft:dimension_type".
value TAG_List List of dimension types registry entries (see below).

Dimension type registry entry:

Name Type Notes
name TAG_String The name of the dimension type (for example, "minecraft:overworld").
id TAG_Int The protocol ID of the dimension (matches the index of the element in the registry list).
element TAG_Compound The dimension type (see below).

Dimension type:

Name Type Meaning Values
piglin_safe TAG_Byte Whether piglins shake and transform to zombified piglins. 1: true, 0: false.
natural TAG_Byte When false, compasses spin randomly. When true, nether portals can spawn zombified piglins. 1: true, 0: false.
ambient_light TAG_Float How much light the dimension has. 0.0 to 1.0.
fixed_time Optional TAG_Long If set, the time of the day is the specified value. If set, 0 to 24000.
infiniburn TAG_String A resource location defining what block tag to use for infiniburn. "" or minecraft resource "minecraft:...".
respawn_anchor_works TAG_Byte Whether players can charge and use respawn anchors. 1: true, 0: false.
has_skylight TAG_Byte Whether the dimension has skylight access or not. 1: true, 0: false.
bed_works TAG_Byte Whether players can use a bed to sleep. 1: true, 0: false.
effects TAG_String ? "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
has_raids TAG_Byte Whether players with the Bad Omen effect can cause a raid. 1: true, 0: false.
min_y TAG_Int The minimum Y level.
height TAG_Int The maximum height.
logical_height TAG_Int The maximum height to which chorus fruits and nether portals can bring players within this dimension. 0-256.
coordinate_scale TAG_Float The multiplier applied to coordinates when traveling to the dimension. 1: true, 0: false.
ultrawarm TAG_Byte Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner. 1: true, 0: false.
has_ceiling TAG_Byte Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster. 1: true, 0: false.

Biome registry:

Name Type Notes
type TAG_String The name of the registry. Always "minecraft:worldgen/biome".
value TAG_List List of biome registry entries (see below).

Biome registry entry:

Name Type Notes
name TAG_String The name of the biome (for example, "minecraft:ocean").
id TAG_Int The protocol ID of the biome (matches the index of the element in the registry list).
element TAG_Compound The biome properties (see below).

Biome properties:

Name Type Meaning Values
precipitation TAG_String The type of precipitation in the biome. "rain", "snow", or "none".
depth TAG_Float The depth factor of the biome. The default values vary between 1.5 and -1.8.
temperature TAG_Float The temperature factor of the biome. The default values vary between 2.0 and -0.5.
scale TAG_Float ? The default values vary between 1.225 and 0.0.
downfall TAG_Float ? The default values vary between 1.0 and 0.0.
category TAG_String The category of the biome. Known values are "ocean", "plains", "desert", "forest", "extreme_hills", "taiga", "swamp", "river", "nether", "the_end", "icy", "mushroom", "beach", "jungle", "mesa", "savanna", and "none".
temperature_modifier Optional TAG_String ? The only known value is "frozen".
effects sky_color TAG_Compound TAG_Int The color of the sky. Example: 8364543, which is #7FA1FF in RGB.
water_fog_color TAG_Int Possibly the tint color when swimming. Example: 8364543, which is #7FA1FF in RGB.
fog_color TAG_Int Possibly the color of the fog effect when looking past the view distance. Example: 8364543, which is #7FA1FF in RGB.
water_color TAG_Int The tint color of the water blocks. Example: 8364543, which is #7FA1FF in RGB.
foliage_color Optional TAG_Int The tint color of the grass. Example: 8364543, which is #7FA1FF in RGB.
grass_color Optional TAG_Int ? Example: 8364543, which is #7FA1FF in RGB.
grass_color_modifier Optional TAG_String Unknown, likely affects foliage color. If set, known values are "swamp" and "dark_forest".
music Optional TAG_Compound Music properties for the biome. If present, contains the fields: replace_current_music (TAG_Byte), sound (TAG_String), max_delay (TAG_Int), min_delay (TAG_Int).
ambient_sound Optional TAG_String Ambient soundtrack. If present, the ID of a soundtrack. Example: "minecraft:ambient.basalt_deltas.loop".
additions_sound Optional TAG_Compound Additional ambient sound that plays randomly. If present, contains the fields: sound (TAG_String), tick_chance (TAG_Double).
mood_sound Optional TAG_Compound Additional ambient sound that plays at an interval. If present, contains the fields: sound (TAG_String), tick_delay (TAG_Int), offset (TAG_Double), block_search_extent (TAG_Int).
particle Optional TAG_Compound Particles that appear randomly in the biome. If present, contains the fields: probability (TAG_Float), options (TAG_Compound). The "options" compound contains the field "type" (TAG_String), which identifies the particle type.

Map Data

Updates a rectangular area on a map item.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x25|0x25}}{{#if:0x27|{{#if:0x25| }}0x27}} Play Client Map ID VarInt Map ID of the map being modified
Scale Byte From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
Tracking Position Boolean Specifies whether player and item frame icons are shown
Locked Boolean True if the map has been locked in a cartography table
Tracking Position Boolean Specifies whether player and item frame icons are shown
Icon Count VarInt }}{{#if:Only present if "Tracking Position" is true.|{{#if:| }}Only present if "Tracking Position" is true.}}
Icon Type Array VarInt enum See below
X Byte Map coordinates: -128 for furthest left, +127 for furthest right
Z Byte Map coordinates: -128 for highest, +127 for lowest
Direction Byte 0-15
Has Display Name Boolean
Display Name Optional Chat Only present if previous Boolean is true
Columns Unsigned Byte Number of columns updated
Rows Optional Byte Only if Columns is more than 0; number of rows updated
X Optional Byte Only if Columns is more than 0; x offset of the westernmost column
Z Optional Byte Only if Columns is more than 0; z offset of the northernmost row
Length Optional VarInt Only if Columns is more than 0; length of the following array
Data Optional Array of Unsigned Byte Only if Columns is more than 0; see Map item format

For icons, a direction of 0 is a vertical icon and increments by 22.5° (360/16).

Types are based off of rows and columns in map_icons.png:

Icon type Result
0 White arrow (players)
1 Green arrow (item frames)
2 Red arrow
3 Blue arrow
4 White cross
5 Red pointer
6 White circle (off-map players)
7 Small white circle (far-off-map players)
8 Mansion
9 Temple
10 White Banner
11 Orange Banner
12 Magenta Banner
13 Light Blue Banner
14 Yellow Banner
15 Lime Banner
16 Pink Banner
17 Gray Banner
18 Light Gray Banner
19 Cyan Banner
20 Purple Banner
21 Blue Banner
22 Brown Banner
23 Green Banner
24 Red Banner
25 Black Banner
26 Treasure marker

Combat Event

Originally used for metadata for twitch streaming circa 1.8. Now only used to display the game over screen (with enter combat and end combat completely ignored by the Notchain client)

Packet ID State Bound To Field Name Field Type Notes
0x31 Play Client Event VarInt Enum Determines the layout of the remaining packet.
Event Field Name
0: enter combat no fields no fields
1: end combat Duration VarInt Length of the combat in ticks.
Entity ID Int ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
2: entity dead Player ID VarInt Entity ID of the player that died (should match the client's entity ID).
Entity ID Int The killing entity's ID, or -1 if there is no obvious killer.
Message Chat The death message.

End Combat Event

Unused by the Notchain client.

Packet ID State Bound To Field Name Field Type Notes
0x32 Play Client Duration VarInt Length of the combat in ticks.
Entity ID Int ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.

Enter Combat Event

Unused by the Notchain client.

Packet ID State Bound To Field Name Field Type Notes
0x33 Play Client


Death Combat Event

Used to send a respawn screen.

Packet ID State Bound To Field Name Field Type Notes
0x34 Play Client Player ID VarInt Entity ID of the player that died (should match the client's entity ID).
Entity ID Int The killing entity's ID, or -1 if there is no obvious killer.
Message Chat The death message.

Player Position And Look (clientbound)

Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.

If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.

Also if the fixed-point number of X or Z is set greater than 3.2E7D the client will be kicked for “Illegal position”.

Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.

Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x34|0x34}}{{#if:0x38|{{#if:0x34| }}0x38}} Play Client X Double Absolute or relative position, depending on Flags.
Y Double Absolute or relative position, depending on Flags.
Z Double Absolute or relative position, depending on Flags.
Yaw Float Absolute or relative rotation on the X axis, in degrees.
Pitch Float Absolute or relative rotation on the Y axis, in degrees.
Flags Byte Bit field, see below.
Teleport ID VarInt Client should confirm this packet with Teleport Confirm containing the same Teleport ID.
Dismount Vehicle Boolean True if the player should dismount their vehicle.

About the Flags field:

<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
Field Bit
X 0x01
Y 0x02
Z 0x04
Y_ROT 0x08
X_ROT 0x10

Destroy Entity

Sent by the server when {{#if:a list of entities|a list of entities}}{{#if:an entity|{{#if:a list of entities| }}an entity}} is to be destroyed on the client.

Packet ID State Bound To Field Name Field Type Notes
0x36 Play Client
Count VarInt Number of elements in the following array.
Array of VarInt The list of entities of destroy.
Entity ID VarInt

Resource Pack Send

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x38|0x38}}{{#if:0x3B|{{#if:0x38| }}0x3B}} Play Client URL String (32767) The URL to the resource pack.
Hash String (40) A 40 character hexadecimal and lowercase SHA-1 hash of the resource pack file. (must be lower case in order to work)
If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
Forced Boolean The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
Forced Message Chat This is sent with the force resourcepack popup.

Title

Packet ID State Bound To Field Name Field Type Notes
0x4F Play Client Action VarInt Enum
Action Field Name
0: set title Title Text Chat
1: set subtitle Subtitle Text Chat
2: set action bar Action bar text Chat Displays a message above the hotbar (the same as position 2 in Chat Message (clientbound).
3: set times and display Fade In Int Ticks to spend fading in.
Stay Int Ticks to keep the title displayed.
Fade Out Int Ticks to spend out, not when to start fading out.
4: hide no fields no fields
5: reset no fields no fields

“Hide” makes the title disappear, but if you run times again the same title will appear. “Reset” erases the text.

The title is visible on screen for Fade In + Stay + Fade Out ticks.

Action Bar

Packet ID State Bound To Field Name Field Type Notes
0x40 Play Client Action bar text Chat Displays a message above the hotbar (the same as position 2 in Chat Message (clientbound).

World Border Center

Packet ID State Bound To Field Name Field Type Notes
0x41 Play Client X Double
Z Double

World Border Lerp Size

Packet ID State Bound To Field Name Field Type Notes
0x42 Play Client Old Diameter Double Current length of a single side of the world border, in meters.
New Diameter Double Target length of a single side of the world border, in meters.
Speed VarLong Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.

World Border Size

Packet ID State Bound To Field Name Field Type Notes
0x43 Play Client Diameter Double Length of a single side of the world border, in meters.

World Border Warning Delay

Packet ID State Bound To Field Name Field Type Notes
0x44 Play Client Warning Time VarInt In seconds as set by /worldborder warning time.

World Border Warning Reach

Packet ID State Bound To Field Name Field Type Notes
0x45 Play Client Warning Blocks VarInt In meters.

Spawn Position

Sent by the server after login to specify the coordinates of the spawn point (the point at which players spawn at, and which the compass points to). It can be sent at any time to update the point compasses point at.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x42|0x42}}{{#if:0x4B|{{#if:0x42| }}0x4B}} Play Client Location Position Spawn location.
Angle Float

Set Title SubTitle

Packet ID State Bound To Field Name Field Type Notes
0x56 Play Client Subtitle Text Chat


Set Title Text

Packet ID State Bound To Field Name Field Type Notes
0x58 Play Client Title Text Chat

Set Title Time

Packet ID State Bound To Field Name Field Type Notes
0x59 Play Client Fade In Int Ticks to spend fading in.
Stay Int Ticks to keep the title displayed.
Fade Out Int Ticks to spend out, not when to start fading out.


Entity Properties

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x58|0x58}}{{#if:0x63|{{#if:0x58| }}0x63}} Play Client Entity ID VarInt
Number Of Properties {{#if:Int|Int}}{{#if:VarInt|{{#if:Int| }}VarInt}} Number of elements in the following array.
Property Key Array Identifier See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

Key Default Min Max Label
generic.max_health 20.0 0.0 1024.0 Max Health.
generic.follow_range 32.0 0.0 2048.0 Follow Range.
generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
generic.armor 0.0 0.0 30.0 Armor.
generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
generic.attack_knockback 0.0 0.0 5.0
generic.luck 0.0 -1024.0 1024.0 Luck.
horse.jump_strength 0.7 0.0 2.0 Jump Strength.
zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
generic.reachDistance 5.0 0.0 1024.0 Player Reach Distance (Forge only).
forge.swimSpeed 1.0 0.0 1024.0 Swimming Speed (Forge only).

Unknown attributes will cause a game crash (MC-150405) due to the default minimum being larger than the default value.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Tags

Packet ID State Bound To Field Name Field Type Notes
{{#if:0x5B|0x5B}}{{#if:0x65|{{#if:0x5B| }}0x65}} Play Client
Block Tags (See below) IDs are block IDs
Item Tags (See below) IDs are item IDs
Fluid Tags (See below) IDs are fluid IDs
Entity Tags (See below) IDs are entity IDs
Length of the array VarInt
Array of tags Tag type Array Identifier Tag identifier (Vanilla required tags are minecraft:block, minecraft:item, minecraft:fluid, minecraft:entity_type, and minecraft:game_event)
Array of Tag (See below)

Tags look like:

Field Name Field Type Notes
Length VarInt Number of elements in the following array
Tags Tag name Array Identifier
Count VarInt Number of elements in the following array
Entries Array of VarInt Numeric ID of the given type (block, item, etc.).


Serverbound

Client Settings

Sent when the player connects, or when settings are changed.

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Locale String (16) e.g. en_GB.
View Distance Byte Client-side render distance, in chunks.
Chat Mode VarInt Enum 0: enabled, 1: commands only, 2: hidden. See processing chat for more information.
Chat Colors Boolean “Colors” multiplayer setting.
Displayed Skin Parts Unsigned Byte Bit mask, see below.
Main Hand VarInt Enum 0: Left, 1: Right.
Disable text filtering Boolean Disables filtering of text on signs and written book titles. Currently always true (i.e. the filtering is disabled)

Displayed Skin Parts flags:

  • Bit 0 (0x01): Cape enabled
  • Bit 1 (0x02): Jacket enabled
  • Bit 2 (0x04): Left Sleeve enabled
  • Bit 3 (0x08): Right Sleeve enabled
  • Bit 4 (0x10): Left Pants Leg enabled
  • Bit 5 (0x20): Right Pants Leg enabled
  • Bit 6 (0x40): Hat enabled

The most significant bit (bit 7, 0x80) appears to be unused.


Window Confirmation (serverbound)

If a confirmation sent by the client was not accepted, the server will reply with a Window Confirmation (clientbound) packet with the Accepted field set to false. When this happens, the client must send this packet to apologize (as with movement), otherwise the server ignores any successive confirmations.

Packet ID State Bound To Field Name Field Type Notes
0x07 Play Server Window ID Byte The ID of the window that the action occurred in.
Action Number Short Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 1) with separate counts for each window ID.
Accepted Boolean Whether the action was accepted.

Click Window

This packet is sent by the client when the player clicks on a slot in a window.

Packet ID State Bound To Field Name Field Type Notes
0x09 Play Server Window ID Unsigned Byte The ID of the window which was clicked. 0 for player inventory.
Slot Short The clicked slot number, see below.
Button Byte The button used in the click, see below.
Action Number Short A unique number for the action, implemented by Notchian as a counter, starting at 1 (different counter for every window ID). Used by the server to send back a Window Confirmation (clientbound).
Mode VarInt Enum Inventory operation mode, see below.
Length of the array VarInt
Array of slots Slot number Array Short
Slot data Slot New data for this slot
Clicked item Slot The clicked slot. Has to be empty (item ID = -1) for drop mode. Is always empty for mode 2 and mode 5 packets.

See Inventory for further information about how slots are indexed.

When right-clicking on a stack of items, half the stack will be picked up and half left in the slot. If the stack is an odd number, the half left in the slot will be smaller of the amounts.

The distinct type of click performed by the client is determined by the combination of the Mode and Button fields.

Mode Button Slot Trigger
0 0 Normal Left mouse click
1 Normal Right mouse click
0 -999 Left click outside inventory (drop cursor stack)
1 -999 Right click outside inventory (drop cursor single item)
1 0 Normal Shift + left mouse click
1 Normal Shift + right mouse click (identical behavior)
2 0 Normal Number key 1
1 Normal Number key 2
2 Normal Number key 3
8 Normal Number key 9
3 2 Normal Middle click, only defined for creative players in non-player inventories.
4 0 Normal* Drop key (Q) (* Clicked item is always empty)
5 0 -999 Starting left mouse drag
4 -999 Starting right mouse drag
8 -999 Starting middle mouse drag, only defined for creative players in non-player inventories. (Note: the vanilla client will still incorrectly send this for non-creative players - see MC-46584)
1 Normal Add slot for left-mouse drag
5 Normal Add slot for right-mouse drag
9 Normal Add slot for middle-mouse drag, only defined for creative players in non-player inventories. (Note: the vanilla client will still incorrectly send this for non-creative players - see MC-46584)
2 -999 Ending left mouse drag
6 -999 Ending right mouse drag
10 -999 Ending middle mouse drag, only defined for creative players in non-player inventories. (Note: the vanilla client will still incorrectly send this for non-creative players - see MC-46584)
6 0 Normal Double click

Starting from version 1.5, “painting mode” is available for use in inventory windows. It is done by picking up stack of something (more than 1 item), then holding mouse button (left, right or middle) and dragging held stack over empty (or same type in case of right button) slots. In that case client sends the following to server after mouse button release (omitting first pickup packet which is sent as usual):

  1. packet with mode 5, slot -999, button (0 for left | 4 for right);
  2. packet for every slot painted on, mode is still 5, button (1 | 5);
  3. packet with mode 5, slot -999, button (2 | 6);

If any of the painting packets other than the “progress” ones are sent out of order (for example, a start, some slots, then another start; or a left-click in the middle) the painting status will be reset.

The server will send back a Window Confirmation packet. If the click was not accepted, the client must send a matching serverbound window confirmation packet before sending more Click Window packets, otherwise the server will reject them silently. The Notchian server also sends a Window Items packet for the open window and Set Slot packets for the clicked and cursor slot, but only when the click was not accepted, probably to resynchronize client and server.

Pong

A response to the ping packet. Unknown what this is used for, this is ignored by the Notchian client and server.

Packet ID State Bound To Field Name Field Type Notes
0x1D Play Server ID Int

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently {{#if:754|754}}{{#if:Snapshot {{#expr: 1073741839 - 1073741824}}|{{#if:754| }}Snapshot {{#expr: 1073741839 - 1073741824}}}})
Server Address String complete}}{{#if:simple|{{#if:complete| }}simple}} redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide {{#if:mc.|mc.}}{{#if:|{{#if:mc.| }}}}example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.