Entity statuses: Difference between revisions
Jump to navigation
Jump to search
imported>Kashike (Migrate entity statuses to their own page) |
imported>Kashike (Migrate entity statuses to their own page) |
(No difference)
| |
Revision as of 02:04, 13 November 2017
Entity
| Status | Description | |
|---|---|---|
| 35 | Plays the Totem of Undying animation | |
Snowball
| Status | Description | |
|---|---|---|
| 3 | Displays 8 snowballpoof particles at the snowball's location
| |
Egg
| Status | Description | |
|---|---|---|
| 3 | Displays 8 iconcrack particles with the egg as a parameter at the egg's location
| |
FishingHook
| Status | Description | |
|---|---|---|
| 31 | If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod. | |
TippedArrow
| Status | Description | |
|---|---|---|
| 0 | Spawns tipped arrow particle effects, if the color is not -1. | |
Fireworks
| Status | Description | |
|---|---|---|
| 17 | Triggers the firework explosion effect (based off of the firework info metadata) | |
Living
| Status | Description | |
|---|---|---|
| 2 | Plays the hurt animation and hurt sound | |
| 3 | Plays the death sound and death animation | |
| 29 | Plays the shield block sound | |
| 30 | Plays the shield break sound | |
| 33 | Plays the thorns sound in addition to playing the hurt animation and hurt sound | |
Player
| Status | Description | |
|---|---|---|
| 9 | Marks item use as finished (finished eating, finished drinking, etc)
This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ... But you can trigger these changes manually through other packets or prevent those changes on the client. Examples: - Create a 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity. - Create a custom found that is infinite, and prevent the stack quantity from descreasing. ... Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually. | |
| 22 | Enables reduced debug screen information | |
| 23 | Disables reduced debug screen information | |
| 24 | Set op permission level to 0 | |
| 25 | Set op permission level to 1 | |
| 26 | Set op permission level to 2 | |
| 27 | Set op permission level to 3 | |
| 28 | Set op permission level to 4 | |
ArmorStand
| Status | Description | |
|---|---|---|
| 32 | Plays the hit sound, and resets a hit cooldown. | |
Insentient
| Status | Description | |
|---|---|---|
| 20 | Spawn explosion particle. Used when:
| |
Squid
| Status | Description | |
|---|---|---|
| 19 | Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians. | |
Animal
| Status | Description | |
|---|---|---|
| 18 | Spawn "love mode" heart particles | |
AbstractHorse
| Status | Description | |
|---|---|---|
| 6 | Spawn smoke particles (taming failed) | |
| 7 | Spawn heart particles (taming succeeded) | |
Rabbit
| Status | Description | |
|---|---|---|
| 1 | Causes the rabbit to use its rotated jumping animation, and displays jumping particles. | |
Sheep
| Status | Description | |
|---|---|---|
| 10 | Causes the sheep to play the eating grass animation for the next 40 ticks | |
TameableAnimal
| Status | Description | |
|---|---|---|
| 6 | Spawn smoke particles (taming failed) | |
| 7 | Spawn heart particles (taming succeeded) | |
Wolf
| Status | Description | |
|---|---|---|
| 8 | Play wolf shaking water animation | |
Villager
| Status | Description | |
|---|---|---|
| 12 | Spawn villager mating heart particles | |
| 13 | Spawn villager angry particles | |
| 14 | Spawn villager happy particles | |
IronGolem
| Status | Description | |
|---|---|---|
| 4 | Plays attack animation and attack sound | |
| 11 | Causes golem to hold out a rose poppy for 400 ticks (20 seconds) | |
| 34 | Puts away golem's poppy | |
EvocationFangs
| Status | Description | |
|---|---|---|
| 4 | Starts the attack animation, and plays the entity.evocation_fangs.attack sound.
| |
Zombie Villager
| Status | Description | |
|---|---|---|
| 16 | Plays the zombie cure finished sound effect (unless the entity is silent) | |
MinecartTNT
| Status | Description | |
|---|---|---|
| 10 | Causes the TNT to ignite. Does not play a sound; the sound must be played separately. | |
MinecartSpawner
| Status | Description | |
|---|---|---|
| 1 | Resets the delay of the spawner to 200 ticks (the default minimum value). | |