Pocket Edition Login: Difference between revisions
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imported>Jython234 (Added chunks note) |
imported>Jython234 (Added chunks note) |
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Revision as of 21:24, 27 September 2014
Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B
0x01ID_UNCONNECTED_PING_OPEN_CONNECTIONS - S->C
0x1CID_UNCONNECTED_PONG
Connecting a server
- C->S
0x05ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) - S->C
0x06ID_OPEN_CONNECTION_REPLY_1 - C->S
0x07ID_OPEN_CONNECTION_REQUEST_2 - S->C
0x08ID_OPEN_CONNECTION_REPLY_2 - C->S
0x09DATA ClientConnect - S->C
0x10DATA ServerHandshake - C->S
0x13DATA ClientHandshake - C->S
0x82DATA Login (sends username) - S->C
0x83DATA LoginStatus - S->C
0x87DATA StartGame (send seed and spawn position) - S->C Sends chunks to client
- C->S
0x84DATA Ready (client spawns)