User:Ziella/Sandbox2: Difference between revisions
imported>Ziella (Created page with "To-Do: Change the Final Fantasy VII: Crises Core page into a game page and move this to Final Fantasy VII: Crisis Core/Model Ripping {{TutorialInfo | title= Final...") |
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Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. , I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it. | |||
{{TutorialInfo | {{TutorialInfo | ||
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==Required Files & Tools== | |||
# Crisis Core: Final Fantasy VII ISO | |||
# [[Noesis]] | |||
# A 3D Modelling Software (3DS Max, Blender, Maya, etc.) | |||
==Tutorial== | |||
===Step 1: Extracting the ISO=== | |||
Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive. | |||
[http://www.vg-resource.com/attachment.php?aid=5853] | [http://www.vg-resource.com/attachment.php?aid=5853] | ||
===Step 2: Extracting discimg.pkg file=== | |||
Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window. | |||
[http://www.vg-resource.com/attachment.php?aid=5854] | [http://www.vg-resource.com/attachment.php?aid=5854] | ||
===Step 3: Finding the models=== | |||
Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far. | |||
[http://www.vg-resource.com/attachment.php?aid=5855] | [http://www.vg-resource.com/attachment.php?aid=5855] | ||
===Step 4: Exporting the model=== | |||
Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures | |||
[http://www.vg-resource.com/attachment.php?aid=5856] | [http://www.vg-resource.com/attachment.php?aid=5856] | ||
===Step 5: Moving the files to their own folder=== | |||
Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste". | |||
[http://www.vg-resource.com/attachment.php?aid=5857] | [http://www.vg-resource.com/attachment.php?aid=5857] | ||
===Step 6: Finishing up=== | |||
Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model! | |||
[http://www.vg-resource.com/attachment.php?aid=5858] | [http://www.vg-resource.com/attachment.php?aid=5858] | ||
==Closing== | |||
[http://www.vg-resource.com/user-22914.html] | Hopefully you should have learnt something from this tutorial and now have a working model. If you have any feedback or questions, you can get a hold of the original author [http://www.vg-resource.com/user-22914.html] or Ziella for help. | ||
Revision as of 23:19, 17 February 2019
Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. , I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it.
| Final Fantasy VII: Crisis Core - Model Ripping | Ziella/Sandbox2 }} | ||||||||||||||||||||||
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main | = [[Category:Tutorials for {{{category}}}]] | talk = | user = | project = | file | image = | mediawiki = | template = | help = | category = | book = | other | #default =
}} #if: Beginner | Difficulty: Beginner |
Required Files & Tools
- Crisis Core: Final Fantasy VII ISO
- Noesis
- A 3D Modelling Software (3DS Max, Blender, Maya, etc.)
Tutorial
Step 1: Extracting the ISO
Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive.
[1]
Step 2: Extracting discimg.pkg file
Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window.
[2]
Step 3: Finding the models
Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far.
[3]
Step 4: Exporting the model
Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures
[4]
Step 5: Moving the files to their own folder
Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste".
[5]
Step 6: Finishing up
Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model!
[6]
Closing
Hopefully you should have learnt something from this tutorial and now have a working model. If you have any feedback or questions, you can get a hold of the original author [7] or Ziella for help.