Talk:Protocol: Difference between revisions
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== Player Position (0x0B) really absolute position? == | == Player Position (0x0B) really absolute position? == | ||
As of version 1.2.0_02, I was watching the packets my server software was receiving while walking around, and the xyz coordinates of packet type 0x0b appear to correlate 1:1 with where a player is in block coordinates, not pixel coordinates. | As of version 1.2.0_02, I was watching the packets my server software was receiving while walking around, and the xyz coordinates of packet type 0x0b appear to correlate 1:1 with where a player is in block coordinates, not pixel coordinates. [[User:Yen|Yen]] | ||
Absolute position position is specified as block coordinates, It appears this has changed before the move, I put in these definitions originally to clarify such things, absolute double's should be block coordinates, with the fraction being the offset in the block. [[User:ReDucTor|ReDucTor]] | |||
Revision as of 09:22, 7 November 2010
Too Large?
MediaWiki gave me a warning about this page being too large for some browsers. Perhaps it should be split in half? --SpaceManiac 00:44, 6 November 2010 (EDT)
Player Position (0x0B) really absolute position?
As of version 1.2.0_02, I was watching the packets my server software was receiving while walking around, and the xyz coordinates of packet type 0x0b appear to correlate 1:1 with where a player is in block coordinates, not pixel coordinates. Yen
Absolute position position is specified as block coordinates, It appears this has changed before the move, I put in these definitions originally to clarify such things, absolute double's should be block coordinates, with the fraction being the offset in the block. ReDucTor