Talk:Protocol: Difference between revisions

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Absolute position position is specified as block coordinates, It appears this has changed before the move, I put in these definitions originally to clarify such things, absolute double's should be block coordinates, with the fraction being the offset in the block. [[User:ReDucTor|ReDucTor]]
Absolute position position is specified as block coordinates, It appears this has changed before the move, I put in these definitions originally to clarify such things, absolute double's should be block coordinates, with the fraction being the offset in the block. [[User:ReDucTor|ReDucTor]]
== New Server Packet 0x1c ==
The 11/10/2010 update has a new server to client packet (0x1c) 11 bytes long, the first field appears to be an EID. The packet is sent when a pickup is spawned in the world, either by throwing something, or mining. If the packet is ignored, the pickups never appear on the client. [[User:Jorgon3d|Jorgon3d]] 20:34, 10 November 2010 (EST)
== New Client Packet 0x15 ==
The 11/10/2010 update has a new client to server packet (0x15). It appears to be exactly as the Server to Client packet "Pickup Spawn". [[User:Jorgon3d|Jorgon3d]] 20:34, 10 November 2010 (EST)

Revision as of 01:34, 11 November 2010

Too Large?

MediaWiki gave me a warning about this page being too large for some browsers. Perhaps it should be split in half? --SpaceManiac 00:44, 6 November 2010 (EDT)

Player Position (0x0B) really absolute position?

As of version 1.2.0_02, I was watching the packets my server software was receiving while walking around, and the xyz coordinates of packet type 0x0b appear to correlate 1:1 with where a player is in block coordinates, not pixel coordinates. Yen

Absolute position position is specified as block coordinates, It appears this has changed before the move, I put in these definitions originally to clarify such things, absolute double's should be block coordinates, with the fraction being the offset in the block. ReDucTor

New Server Packet 0x1c

The 11/10/2010 update has a new server to client packet (0x1c) 11 bytes long, the first field appears to be an EID. The packet is sent when a pickup is spawned in the world, either by throwing something, or mining. If the packet is ignored, the pickups never appear on the client. Jorgon3d 20:34, 10 November 2010 (EST)

New Client Packet 0x15

The 11/10/2010 update has a new client to server packet (0x15). It appears to be exactly as the Server to Client packet "Pickup Spawn". Jorgon3d 20:34, 10 November 2010 (EST)