Alpha Map Format: Difference between revisions

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(Half-assing it.)
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Revision as of 20:39, 11 December 2010

Alpha worlds consist of several files, all held together in one folder under a very rigid directory structure.

Level

The level is a file called "level.dat" in the root of the world.

Chunks

Chunks are stored in folders inside the world corresponding to their coordinates in base-36.

Players

Persistent data for players is stored in a folder called "players". Each player has a file called "<username>.dat".

Map Generation

There are several approaches to map generation.

Noise

Two-dimensional noise functions can be used to provide a terrain height at certain coordinates.