Pre-release protocol

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Revision as of 22:14, 31 May 2017 by imported>Cybermaxke (→‎Unlock Recipes)
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This page documents the changes from the last stable Minecraft release (currently 1.11.2, protocol 316) to the current pre-release (currently 1.12-pre6, protocol 333). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake added Current }} removed unchanged | (unchanged) | Pre }} }}
Play clientbound
0x28}}{{#if:0x25|{{#if:0x28| }}0x25}} Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x25}}{{#if:0x26|{{#if:0x25| }}0x26}} Entity Relative Move added Current }} removed unchanged | (unchanged) | Pre }} }}
0x26}}{{#if:0x27|{{#if:0x26| }}0x27}} Entity Look And Relative Move added Current }} removed unchanged | (unchanged) | Pre }} }}
0x27}}{{#if:0x28|{{#if:0x27| }}0x28}} Entity Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x30 Unlock Recipes added Current }} removed unchanged | (unchanged) | Pre }} }}
0x30}}{{#if:0x31|{{#if:0x30| }}0x31}} Destroy Entities added Current }} removed unchanged | (unchanged) | Pre }} }}
0x31}}{{#if:0x32|{{#if:0x31| }}0x32}} Remove Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x32}}{{#if:0x33|{{#if:0x32| }}0x33}} Resource Pack Send added Current }} removed unchanged | (unchanged) | Pre }} }}
0x33}}{{#if:0x34|{{#if:0x33| }}0x34}} Respawn added Current }} removed unchanged | (unchanged) | Pre }} }}
0x34}}{{#if:0x35|{{#if:0x34| }}0x35}} Entity Head Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x36 Advancement Progress added Current }} removed unchanged | (unchanged) | Pre }} }}
0x35}}{{#if:0x37|{{#if:0x35| }}0x37}} World Border added Current }} removed unchanged | (unchanged) | Pre }} }}
0x36}}{{#if:0x38|{{#if:0x36| }}0x38}} Camera added Current }} removed unchanged | (unchanged) | Pre }} }}
0x37}}{{#if:0x39|{{#if:0x37| }}0x39}} Held Item Change (clientbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x38}}{{#if:0x3A|{{#if:0x38| }}0x3A}} Display Scoreboard added Current }} removed unchanged | (unchanged) | Pre }} }}
0x39}}{{#if:0x3B|{{#if:0x39| }}0x3B}} Entity Metadata added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3A}}{{#if:0x3C|{{#if:0x3A| }}0x3C}} Attach Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3B}}{{#if:0x3D|{{#if:0x3B| }}0x3D}} Entity Velocity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3C}}{{#if:0x3E|{{#if:0x3C| }}0x3E}} Entity Equipment added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3D}}{{#if:0x3F|{{#if:0x3D| }}0x3F}} Set Experience added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3E}}{{#if:0x40|{{#if:0x3E| }}0x40}} Update Health added Current }} removed unchanged | (unchanged) | Pre }} }}
0x3F}}{{#if:0x41|{{#if:0x3F| }}0x41}} Scoreboard Objective added Current }} removed unchanged | (unchanged) | Pre }} }}
0x40}}{{#if:0x42|{{#if:0x40| }}0x42}} Set Passengers added Current }} removed unchanged | (unchanged) | Pre }} }}
0x41}}{{#if:0x43|{{#if:0x41| }}0x43}} Teams added Current }} removed unchanged | (unchanged) | Pre }} }}
0x42}}{{#if:0x44|{{#if:0x42| }}0x44}} Update Score added Current }} removed unchanged | (unchanged) | Pre }} }}
0x43}}{{#if:0x45|{{#if:0x43| }}0x45}} Spawn Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x44}}{{#if:0x46|{{#if:0x44| }}0x46}} Time Update added Current }} removed unchanged | (unchanged) | Pre }} }}
0x45}}{{#if:0x47|{{#if:0x45| }}0x47}} Title added Current }} removed unchanged | (unchanged) | Pre }} }}
0x46}}{{#if:0x48|{{#if:0x46| }}0x48}} Sound Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
0x47}}{{#if:0x49|{{#if:0x47| }}0x49}} Player List Header And Footer added Current }} removed unchanged | (unchanged) | Pre }} }}
0x48}}{{#if:0x4A|{{#if:0x48| }}0x4A}} Collect Item added Current }} removed unchanged | (unchanged) | Pre }} }}
0x49}}{{#if:0x4B|{{#if:0x49| }}0x4B}} Entity Teleport added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4C Advancements added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4A}}{{#if:0x4D|{{#if:0x4A| }}0x4D}} Entity Properties added Current }} removed unchanged | (unchanged) | Pre }} }}
0x4B}}{{#if:0x4E|{{#if:0x4B| }}0x4E}} Entity Effect added Current }} removed unchanged | (unchanged) | Pre }} }}
Play serverbound
0x01 Prepare Crafting Grid added Current }} removed unchanged | (unchanged) | Pre }} }}
0x01}}{{#if:0x02|{{#if:0x01| }}0x02}} Tab-Complete (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x02}}{{#if:0x03|{{#if:0x02| }}0x03}} Chat Message (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x03}}{{#if:0x04|{{#if:0x03| }}0x04}} Client Status added Current }} removed unchanged | (unchanged) | Pre }} }}
0x04}}{{#if:0x05|{{#if:0x04| }}0x05}} Client Settings added Current }} removed unchanged | (unchanged) | Pre }} }}
0x05}}{{#if:0x06|{{#if:0x05| }}0x06}} Confirm Transaction (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x06}}{{#if:0x07|{{#if:0x06| }}0x07}} Enchant Item added Current }} removed unchanged | (unchanged) | Pre }} }}
0x07}}{{#if:0x08|{{#if:0x07| }}0x08}} Click Window added Current }} removed unchanged | (unchanged) | Pre }} }}
0x08}}{{#if:0x09|{{#if:0x08| }}0x09}} Close Window (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x09}}{{#if:0x0A|{{#if:0x09| }}0x0A}} Plugin Message (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0A}}{{#if:0x0B|{{#if:0x0A| }}0x0B}} Use Entity added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0B}}{{#if:0x0C|{{#if:0x0B| }}0x0C}} Keep Alive (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0F}}{{#if:0x0D|{{#if:0x0F| }}0x0D}} Player added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0C}}{{#if:0x0E|{{#if:0x0C| }}0x0E}} Player Position added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0D}}{{#if:0x0F|{{#if:0x0D| }}0x0F}} Player Position And Look (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x0E}}{{#if:0x10|{{#if:0x0E| }}0x10}} Player Look added Current }} removed unchanged | (unchanged) | Pre }} }}
0x10}}{{#if:0x11|{{#if:0x10| }}0x11}} Vehicle Move (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x11}}{{#if:0x12|{{#if:0x11| }}0x12}} Steer Boat added Current }} removed unchanged | (unchanged) | Pre }} }}
0x12}}{{#if:0x13|{{#if:0x12| }}0x13}} Player Abilities (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x13}}{{#if:0x14|{{#if:0x13| }}0x14}} Player Digging added Current }} removed unchanged | (unchanged) | Pre }} }}
0x14}}{{#if:0x15|{{#if:0x14| }}0x15}} Entity Action added Current }} removed unchanged | (unchanged) | Pre }} }}
0x15}}{{#if:0x16|{{#if:0x15| }}0x16}} Steer Vehicle added Current }} removed unchanged | (unchanged) | Pre }} }}
0x17 Crafting Book Data added Current }} removed unchanged | (unchanged) | Pre }} }}
0x16}}{{#if:0x18|{{#if:0x16| }}0x18}} Resource Pack Status added Current }} removed unchanged | (unchanged) | Pre }} }}
0x19 Advancement Tab added Current }} removed unchanged | (unchanged) | Pre }} }}
0x17}}{{#if:0x1A|{{#if:0x17| }}0x1A}} Held Item Change (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x18}}{{#if:0x1B|{{#if:0x18| }}0x1B}} Creative Inventory Action added Current }} removed unchanged | (unchanged) | Pre }} }}
0x19}}{{#if:0x1C|{{#if:0x19| }}0x1C}} Update Sign added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1A}}{{#if:0x1D|{{#if:0x1A| }}0x1D}} Animation (serverbound) added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1B}}{{#if:0x1E|{{#if:0x1B| }}0x1E}} Spectate added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1C}}{{#if:0x1F|{{#if:0x1C| }}0x1F}} Player Block Placement added Current }} removed unchanged | (unchanged) | Pre }} }}
0x1D}}{{#if:0x20|{{#if:0x1D| }}0x20}} Use Item added Current }} removed unchanged | (unchanged) | Pre }} }}

New/modified data types

Entity Metadata

Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.

Entity Metadata is an array of entries, each of which looks like the following:

Name Type Meaning
Index Unsigned Byte Unique index key determining the meaning of the following value, see the table below. If this is 0xff then the it is the end of the Entity Metadata array and no more is read.
Type Optional Byte Enum Only if Index is not 0xff; the type of the index, see the table below
Value Optional value of Type Only if Index is not 0xff: the value of the metadata field
Value of Type field Type of Value field Notes
0 Byte
1 VarInt
2 Float
3 String
4 Chat
5 Slot
6 Boolean
7 Rotation 3 floats: rotation on x, rotation on y, rotation on z
8 Position
9 OptPosition (Boolean + Optional Position) Position is present if the Boolean is set to true
10 Direction (VarInt) (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
11 OptUUID (Boolean + Optional UUID) UUID is present if the Boolean is set to true
12 OptBlockID (VarInt) 0 for absent otherwise, id << 4 | data
13 NBT Tag

Entity classes also recursively inherit fields from classes they extend.

IllusionIllager

Extends EvocationIllager.

  • Entity ID: 37.

Parrot

Extends TameableAnimal.

Index Type Meaning Default
15 VarInt Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: silver) 0
  • Entity ID: 105.

Player

Extends Living.

Index Type Meaning Default
11 Float Additional Hearts 0.0
12 VarInt Score 0
13 Byte The Displayed Skin Parts bit mask that is sent in Client Settings 0
Bit mask Meaning
0x01 Cape enabled
0x02 Jacket enabled
0x04 Left sleeve enabled
0x08 Right sleeve enabled
0x10 Left pants leg enabled
0x20 Right pants leg enabled
0x40 Hat enabled
0x80 Unused
14 Byte Main hand (0 : Left, 1 : Right) 1
15 NBT Tag Left shoulder entity data
16 NBT Tag Right shoulder entity data

Block Actions

Note Block

Displays a colored note particle and plays the appropriate note sound effect.

Action IDs

The action ID is used to determine the instrument to play.

Type ID Instrument Material/block Sound
0 Harp Any other material block.note.harp
1 Bass Drum Stone block.note.harp
2 Snare Drum Sand block.note.snare
3 Clicks/Sticks Glass block.note.hat
4 Bass guitar Wood block.note.bass
5 Flute Clay block.note.flute
6 Bell Gold block block.note.bell
7 Guitar Wool block.note.guitar
8 Chime Packed ice block.note.chime
9 Xylophone Bone block block.note.xylophone

Any unknown ID is treated as if it were 0.

The sound event block.note.pling is unassigned and unused.

Action param

The pitch of the note (between 0–24 inclusive where 0 is the lowest and 24 is the highest). More information about how the pitch values correspond to notes in real life and how they correspond to pitch scaling on the sound effects can be found in the Note Block article on the Minecraft wiki.

Chat components

Translation component

The following information needs to be added to this page:
Is using this with an invalid key intended or deprecated? Also, what exactly happens on invalid formats?

Translates text into the current language. If the JSON contains a translate key, then the component is a translation component.

Translation supports %s and %% format tokens. %% is just an escaped percent symbol. %s marks text to replace using content from the optional with tag. with is an array of components.

{{#if:|}}{{#if:As a special case, if the translation key is chat.type.text, it will be changed to chat.type.text.narrate when passed to narrator (although it will remain as chat.type.text in chat).|{{#if:| }}As a special case, if the translation key is chat.type.text, it will be changed to chat.type.text.narrate when passed to narrator (although it will remain as chat.type.text in chat).}}

Keybind component

{{#if:|}}{{#if:Displays the client's current keybind for the specified key. If the component contains a keybind key, then it is a keybind component. The value is named after the keys in options.txt (for instance, for key_key.forward in options.txt, key.forward would be used in the component and W would be displayed). For keys that are not known, the value provided should be displayed instead (for instance key.invalid would remain as key.invalid).|{{#if:| }}Displays the client's current keybind for the specified key. If the component contains a keybind key, then it is a keybind component. The value is named after the keys in options.txt (for instance, for key_key.forward in options.txt, key.forward would be used in the component and W would be displayed). For keys that are not known, the value provided should be displayed instead (for instance key.invalid would remain as key.invalid).}}

Plugin Channels

No changes so far.

Play

Clientbound

Update Block Entity

Sets tile entity associated with the block at the given location.

Packet ID State Bound To Field Name Field Type Notes
0x09 Play Client Location Position
Action Unsigned Byte The type of update to perform, see below
NBT Data NBT Tag Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)

Action field:

  • 1: Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
  • 2: Set command block text (command and last execution status)
  • 3: Set the level, primary, and secondary powers of a beacon
  • 4: Set rotation and skin of mob head
  • 5: Set type of flower in flower pot
  • 6: Set base color and patterns on a banner
  • 7: Set the data for a Structure tile entity
  • 8: Set the destination for a end gateway
  • 9: Set the text on a sign
  • 10: Declare a shulker box (unclear if there is any actual data)
  • {{#if:|}}{{#if:11: Set the color of a bed|{{#if:| }}11: Set the color of a bed}}

Unlock Recipes

Packet ID State Bound To Field Name Field Type Notes
0x30 Play Client
Action VarInt 0: init, 1: add, 2: remove
Crafting Book Open Boolean If true, then the crafting book will be open when the player opens its inventory.
Filtering Craftable Boolean If true, then the filtering option is active when the players opens its inventory.
Array size 1 VarInt Number of elements in the following array
Recipe IDs Array of VarInt
Array size 2 Optional VarInt Number of elements in the following array, only present if mode is 0 (init)
Recipe IDs Optional Array of VarInt, only present if mode is 0 (init)

Action:

  • 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification. VERIFY LIST ORDER?
  • 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
  • 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.

Recipe ID: These are hardcoded values in the client and server, all the recipe json files will be loaded in a specific order (alphabetical, like sounds) and internal ids will be assigned in that order. There are also inbuilt recipes like fireworks, banners, etc., these are the first recipes to have their id assigned. Due the fact that the recipes are loaded in a specific order will the ids very likely change when recipes get added. Custom recipes are scheduled for Minecraft 1.13, so most likely will things change a bit in that version.

Advancement Progress

Packet ID State Bound To Field Name Field Type Notes
0x36 Play Client Has id Boolean Indicates if the next field is present
ID Optional Identifier

Advancements

Packet ID State Bound To Field Name Field Type Notes
0x4C Play Client Reset/Clear Boolean Whether to reset/clear the current advancements
Mapping size VarInt Size of the following array
Advancement mapping Key Array Identifier The identifier of the advancement
Value Advancement See below
List size VarInt Size of the following array
Identifiers Array of Identifier The identifiers of the advancements that should be removed
Progress size VarInt Size of the following array
Progress mapping Key Array Identifier The identifier of the advancement
Value Advancement progress See below

Advancement structure:

Field Name Field Type Notes
Has parent Boolean Indicates whether the next field exists.
Parent id Optional Identifier The identifier of the parent advancement.
Has display Boolean Indicates whether the next field exists
Display data Optional advancement display See below.
Number of criteria VarInt Size of the following array
Criteria Key Array Identifier The identifier of the criterion
Value Void There is no content written here. Perhaps this will be expanded in the future?
Array length VarInt Number of arrays in the following array
Requirements Array length 2 Array VarInt Number of elements in the following array
Requirement Array of String Array of required criteria

Advancement display:

Field Name Field Type Notes
Title Chat
Description Chat
Icon Slot
Frame type VarInt enum 0 = task, 1 = challenge, 2 = goal
Flags Integer 0x1: has background texture; 0x2: show_toast; 0x4: hidden
Background texture Optional Identifier Background texture location. Only if flags indicates it.
X coord Float
Y coord Float

Advancement progress:

Field Name Field Type Notes
Size VarInt Size of the following array
Criteria Criterion identifier Array Identifier The identifier of the criterion.
Criterion progress Criterion progress

Criterion progress:

Field Name Field Type Notes
Achieved Boolean If true, next field is present
Date of achieving Optional Long As returned by Date.getTime


Serverbound

Prepare Crafting Grid

Packet ID State Bound To Field Name Field Type Notes
0x01 Play Server Window ID Byte The window id.
Action number Short The transaction number. Will be send to the client in a Confirm Transaction packet.
Array size Short Number of elements in the following array
Return Entry Item Array Slot The item stack that will be put in the inventory slot
Crafting Slot Byte The crafting slot index in the active container
Player Slot Byte The player slot index in the player inventory
Array Size Short Number of elements in the following array
Prepare Entry Item Array Slot The item stack that will be put in the crafting slot
Crafting Slot Byte The crafting slot index in the active container
Player Slot Byte The player slot index in the player inventory

This packet is send when a player clicks a recipe in the crafting book that is craftable (white border).

1. Return Entries:

  • All the items on the crafting slot are set to null/empty.
  • Every entry item stack will be added to the player inventory, to the specific player slot.

2. Prepare Entries:

  • All the items on the player inventory slots their quantity is decreased by 1.
  • Every entry item stack will be put in the proper crafting grid slot.

The server will send a Confirm Transaction packet back to the client with the provided transaction id.

Client Status

Sent when the client is ready to complete login and when the client is ready to respawn after death.

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Action ID VarInt Enum See below

Action ID values:

Action ID Action
0 Perform respawn
1 Request stats
2}}{{#if:|{{#if:2| }}}} Open inventory}}{{#if:|{{#if:Open inventory| }}}}

Client Settings

Sent when the player connects, or when settings are changed.

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Locale 7}}{{#if:16|{{#if:7| }}16}}) e.g. en_GB.
View Distance Byte Client-side render distance, in chunks
Chat Mode VarInt Enum 0: enabled, 1: commands only, 2: hidden. See processing chat for more information.
Chat Colors Boolean “Colors” multiplayer setting
Displayed Skin Parts Unsigned Byte Bit mask, see below
Main Hand VarInt Enum 0: Left, 1: Right

Displayed Skin Parts flags:

  • Bit 0 (0x01): Cape enabled
  • Bit 1 (0x02): Jacket enabled
  • Bit 2 (0x04): Left Sleeve enabled
  • Bit 3 (0x08): Right Sleeve enabled
  • Bit 4 (0x10): Left Pants Leg enabled
  • Bit 5 (0x20): Right Pants Leg enabled
  • Bit 6 (0x40): Hat enabled

The most significant bit (bit 7, 0x80) is unused.

Crafting Book Data

Packet ID State Bound To Field Name Field Type Notes
0x17 Play Server Type VarInt Determines the format of the rest of the packet
Type Field Name
1: Displayed Recipe Recipe ID Int The internal id of the displayed recipe.
2: Crafting Book Status Crafting Book Open Boolean Whether the player has the crafting book currently openened/active.
Crafting Filter Boolean Whether the player has the crafting filter option currently active.

The Crafting Book Status type is send when the player closes its inventory.

Advancement Tab

Packet ID State Bound To Field Name Field Type Notes
0x19 Play Server Action VarInt enum 0: Opened tab, 1: Closed screen
Tab ID Optional identifier Only present if action is Opened tab

Handshaking

Clientbound

No changes so far.

Serverbound

No changes so far.

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently {{#if:316|316}}{{#if:333|{{#if:316| }}333}})
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.